This is TRUE POWER

Title: This is TRUE POWER
Author: Ryan "CmdCorranH" Austin
Date: Sep 2, 2000 Rating: 4.5


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Cards:

‘STARTING (7) Hidden Base/SWSTYF Corulag (Hidden Base) Rendezvous Point Heading for the Medhical Frigate Menace Fades Your Insight Serves You Well Scambled Transmission

LOCATIONS (7) Kashyyyk Sullust Mon Calamari Dagobah Dagobah Yoda’s Hut Endor Back Door Tatooine Cantina

CHARACTERS (17) Luke Skywalker, Jedi Knight x2 Luke W/Lightsaber Leia W/Blaster Rifle x2 Captain Han Solo x2 Obi-Wan Kenobi x2 Obi-Wan W/Lightsaber x2 Lieutenant Blount (Spy/Pilot) Jeroen Webb (Spy/Pilot) Orrimaarko Tawss Khaa Melas Wedge Antillies (better destiny than DS2 Wedge)

STARSHIPS (6) Millennium Falcon x2 Independence Tantive 4 Liberty Home One

INTURRUPTS (15) Sense x6 Alter x3 Clash of Sabers Grimtaash Shocking Infromation x2 The Signal x2

EFFECTS (6) Bacta Tank Traffic Control Order to Engage Mantellian Savip Honer of the Jedi What’re You Trying to Push on Us?

WEAPONS (2) Luke’s Lightsaber Obi-Wan’s Lightsaber ‘

Strategy: ‘

Well heres my Old School style mains & toys deck. As you can see I do NOT flip my objective, but instead use it to pull systems for big force activation. I know this is difforent activation then using docking bays but I have my reasons. I really don’t like the docking bay activation because it forces you to waste characters at those sites and you are VERY open for a big beatdown. I have tried out Docking Bay decks and it really isn’t worth it when you can just pull systems out that give you the same amount of activation (b/c you never control more then 2 Docking Bays in docking bay decks). Using systems is MUCH safer as well as much less character consuming. Now I know using the Hidden Base objective hurts my drains in space but draining is not my purpose. This is a mains & toys deck with the objective of beating down its opponent. Now if you get a few drains in as well then thats great. This deck can beat almost anything b/c it is able to win in space & on the ground. One big factor is my HEAVY package of Sense & Alter. With honer of the Jedi Sense & Alter is more deadly then ever since you don’t have to lose 2 force from *There is no Try. If your opponent is playing with There is no Try (or playing BHBM/Hunt Down) then just lose Your Insight Serves You Well to pull Honer of the Jedi and you are set. One other nice factor in this deck*s favor is the manipulator protection. With Scambled Transmission, Shocking Info, and your heavy S/A this deck makes short work of any manip deck.

Now for some deck matchups.

AGAINST BHBM This is the most popular deck out there for dark at the moment which is why I made a deck that could beat it. BHBMs main advantage is its force activation. But with all the systems out this deck can almost match BHBMs activation which is a BIG step to victory. Another BIG factor is your heavy S/A which is a bigger package then a normal BHBM decks (most BHBM decks have a ratio of 2-3 where I have 3-6). With BHBMs S/A smashed (b/c of your S/A) you can avoid many of the unpleasant *Red cards that those decks normally pack (like Lat.Damage, Imp. Barrier, YAB, etc) as well as protect your red cards. Get some draining going and then hit them where they are weak. Without their nasty red cards BHBM decks will not be able to top this deck in battles. Two big factors are Mantellian Savip & Bacta Tank. using these 2 effects you will be able to recycle/keep your characters while BHBM keeps losing theirs. The battles may be bloody but with the help of Savip & Bacta (I have 2 Signals in this deck so I can pull them fast) you will win the war. Also if your opponent plays Circle is Now Complete then just sense it. So far I am 6-1 against BHBM decks so, as you can see, this deck is very solid.

AGAINST TIES They SHOULD start There is no Try & Opppresive Enforcement so you will need to pull Honer fast (with Your Insight Serves You Well). One of the first effects to pull is What’re you trying to push on Us? to catch their All power to weapons when they play it. Get your activatin set up (you should activate more then your opponent) as well as some ground drains (if you have time) and wait for them to move. Use your Grimtaash wisely as well as your S/A. When they play All power to weapons grab it and then sense it (that way it is canceled as well as kept from going to your opponents used pile). using this tactic as well as *Mantellian Savip & Bacta Tank will clinch the game for you. Also if you can try to get rid of SFS since it will make the game much easier. If ties are popular in your area I might suggest adding another What’re you trying to push on Us?. If you don’t play really bad then this game will be a W for you.

AGAINST ENDOR OPS Play kinda like ties exsept get out Mantellian Savip & Bacta Tank ASAP (they will be game winners). S/A any attemps to cancel your two stuff as well as their inportent effects/inturrupts (like Lateral Damage). Menace Fades is VERY nice against this deck since it cancels the drain bonus of Ominous Rumors. If you can get Savip & the tank out you will win.

AGAINST COURT This game is really over from the start. Get some good force activation going as well as Honer out. Just take your time and hit them where they are weak (bounty hunters are easy to hit as well as LOW forfit). If they are using All Wrapped Up then get out Savip to avoid loses your mains. There really isn’t any way of losing to a COURT deck (unless you play HORRIBLE) so just sit back and watch those bounty hunters see the power of the Jedi.

Thanks for reviewing my deck. If you have any questions PLEASE D-Mail me before rating my deck. THANKS again. ‘