ISB Insanity

Title: ISB Insanity
Author: Matt "Old Skooler" Lush
Date: Sep 2, 2000 Rating: 4.5


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Cards:

‘Objective ISB Operations

Locations 8

Coruscant Imperial Square Coruscant Docking Bay Carida Death Star II Docking Bay Spaceport Docking Bay Spaceport Street Spaceport City Spaceport Prefect’s Office

Characters 25

Emperor Palpatine x3 (I know, I know…) EPP Vader x2 Darth Vader Mara Jade Lieutenant Renz Officer Evax 5D6-RA-7 Corporal Vandolay Commander Merrejk Lieutenant Cabbel Colonel Wulf Yularen Captain Sarkli U-3PO Admiral Ozzel Commander Igar Lt. Pol Treidum ECC 4-LoveOfMoney Captain Jonus DS-61-3 Sergeant Torent Sergeant Tarl Corporal Oberk

Vehicles 3

Tempest 1 Tempest Scout 1 Blizzard 2

Weapons 1

Mara Jade’s ‘

Strategy: ‘

WTF??? I had the whole freakin’ thing on here people, I have no idea how the rest got cut off. I’ll have to talk to Neal. Anyways, the rest of it goes like this

Mara’s Stick

Ships 3

ZIMH BFiS1 Devastator

Interrupts 15

Sense x5 Alter x4 Nevar Yalnal Trample Force Lightning Prepared Defenses You Are Beaten Imperial Barrier

Effects 4

IAO Mob. Points YCHF Overseeing It Personally

It’s interesting to note that despite the popularity of the LS grabbing Home One/Hoth DB’s and throwing a scrub there for huge activation, the perfect deck to stop that little trick doesn’t seem to be played, for fear of being dead. Enter ISB. Everyone’s a spy, so that huge activation won’t be so huge anymore after you drop down and knock off whoever’s there. I build this deck on two things I thought would be fun deploying Palpy for FREE to the Imp. Square (it’s so fun to do that…), and getting a drain of 3 at a 1/1 site. A flipped ISB and Overseeing It Personally will do that. Since it’s susceptible to Alter, OIP requires you to play a S/A package if you truly want it to stay on the table. 3 Palpy’s make those draws guaranteed. Start off standard, dig out 1/0 DB’s, drop a schmuck there, if they’re doing the same trick, invade their DB with whatever’s handy to chop down their activation. When you’re damn good and ready, and not till then, drop the non-unique sites to Coruscant and proceed to drain the hell out of them. “My God, what about Lt. Blount?” you say. Well, that’s what 2 EPP Vaders, Trample, Nevar Yanal, and Force Lightning are for. Trample, Force Lightning, and Nevar Yanal are great character removal cards. Enough ways to kill him for you? The only way they’re putting him at the planet is if they play the LS Coruscant. All those cards are also highly effective against Eloms. Honor Of The Jedi is easily satisfied, not that it even hurts this deck too much. Remember with OIP, any Imperial can drain for 1 at the Imp. Square and the Coruscant Docking Bay, while other ISB’s drain for 3 at the 1/1’s. With only 4 non-unique sites, you may think it’s difficult to get this going, but I assure you, it’s not. Most of the time you’ll be harassing them somewhere else, and you don’t want to drop those sites until you’re ready anyway. Decks it whacked today EBO, Profit, and TR Mains. Versatile enough?

Specific Cards

U-3PO I give a damn what kind of DS you play. EVERY DS should have at least one of this guy.

Tempest Scout 1 Reacting for free is nice. Very nice.

Carida quick activation, fulfillment of Battle Plan if necesary.

You Are Beaten Uncontrollable Fury, and 3 lightsabers in the deck make this a very useful card.

Why only 1 Overseeing It Personally? You dump YCHF to get it, and you don’t put it out ‘til you got the S/A to back it up.