MWYHL Speeders

Title: MWYHL Speeders
Author: Chris "Wedge231" Wodicka
Date: Sep 10, 2000 Rating: 4.5


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Cards:

‘Locations (10) Dagobah Dagobah Yoda’s Hut Dagobah Training Area Dagobah Jungle Home One Docking Bay Hoth Echo Docking Bay Cloud City Downtown Plaza Tatooine Jundland Wastes Jabba’s Palace Entrance Cavern Endor Backdoor

Characters (8) Boussh TK-422 Luke Skywalker Yoda Treva Horme ASP-707 x2 Incom Engineer

Starships (2) Gold Leader in Gold 1 Red Leader in Red 1

Vehicles (14) Rebel Snowspeeder x6 Snowspeeder x4 Sandspeeder x4

Interrupts (4) Heading for the Medical Frigate The Signal x3

Effects (15) Projection of a Skywalker x2 The Way of Things Incom Corporation x2 Wise Advice Honor of the Jedi Staging Areas Draw Their Fire x2 Yarna d’al’ Gargan x2 Maneuvering Flaps x2 Frozen Assets

Devices (3) Landing Claw x2 Luke’s Backpack

Jedi Tests (3) Great Warrior A Jedi’s Strength Domain of Evil

Objective Mind What You Have Learned/Save You It Can’

Strategy: ‘

—————— Update Take out Incom Engineer for Insurrection —————–

Basically you set up testing to 3 by starting Wise Advice, Insurrecton, and Staging Areas and/or The Way of Things depending on the deck. Then you pull the Hoth docking bay on turn 1 and set up Yoda with Luke at the hut and start testing. Put Incom Corporation on Hoth Docking Bay and beat the opponent wherever he goes. If they’re in space, claw their ships and drain on the ground. Projections, Test 1, and the undecover spies should slow their drains down at interior sites. ASP droids can put your speeders back into your deck in the late game. Will have huge problem against space decks but you can still win if you play smart. ‘