MWYHL X-wings post DII

Title: MWYHL X-wings post DII
Author: Chris "Wedge231" Wodicka
Date: Sep 10, 2000 Rating: 4.0


--------------------------------

Cards:

‘Locations (10) Dagobah Dagobah Yoda’s Hut Dagobah Training Area Dagobah Swamp Hoth Echo Docking Bay Kessel x2 Kiffex x2 Coruscant

Characters (4) Boussh TK-422 Luke Skywalker Yoda

Starships (14) X-wing x12 Red Leader in Red 1 Lando in Millennium Falcon

Interrupts (12) Heading for the Medical Frigate The Signal x3 All Wings Report In x2 Organized Attack x3 Power Pivot Hyper Escape Houjix

Effects (16) Projection of a Skywalker x2 S-foils x2 Yoda’s Hope Incom Corporation x2 Wise Advice Honor of the Jedi Insurrection Draw Their Fire Yarna d’al’ Gargan x2 Rebel Fleet What’re You Trying to Push On Us Legendary Starfighter

Weapons (2) X-wing Laser Cannon x2

Jedi Tests (1) Great Warrior

Objective Mind What You Have Learned/Save You It Can’

Strategy: ‘

Hey. This is my post Death Star II MWYHL X-wings. You train Luke Skywalker because of the activation bonus. Test 1 and the Projections and undercover guys will slow their drains while you control space. Drop an X-wing to Kiffex and Kessel and use Hyper Escape or Houjix if they come to get you. On your turn use S-foils, Incom Corporation, and Organized Attack to beat on their forces. For Zuckuss in Mist Hunter or Dengar is Punishing One use X-wing Cannons. Power Pivot is good for the Executor or a Star Destroyer with pilots on it. Against BHBM give them Luke and take over the skies. Use Legendary Starfighter on the Falcon for some additional force loss. If you want to increase your differential play All Wings Report In once per game and then sink your X-wings. This deck has trouble against TIE’s because of their massive retrieval but if you play smart you can win.’