Endor Ops Speed Drains Crazy Activation v 1 0

Title: Endor Ops Speed Drains Crazy Activation v 1 0
Author: Stephen "Mad Dog" Moriarty
Date: Sep 17, 2000 Rating: 4.5


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Cards:

‘Objective Endor Operations/Imperial Outpost

Starting (7)

Endor Endor Bunker Endor Landing Platform Prepared Defenses You Cannot Hide Forever Mobilization Points Battle Plan

Locations (5)

Kiffex Kessel Sullust Kashyyk Wakeelmiu

Characters (12)

Lord Vader x2 Mara Jade Dr. Evazan x2 Dannik Jericho Commander Merjek x2 Ephant Mon x2 Baron Sontiir Fel DS-181-4

Starships (19)

Drednaught x3 Tie Interceptor x7 Tie Vanguard x4 Saber 1 Scythe 1 Saber 4 Emperors Sword Emperors Shield

Interrupts (7)

All Power to Weapons x3 Short-Range Fighters x2 Alter x2

Effects (6)

Ominous Rumors Perimiter Patrol Sienar Fleet Systems x2 Resistence Dreaded Imperial Starfleet

Weapons (3)

Vader’s Lightsaber Dr. Evazan’s Blaster Mara Jade’s Lightsaber ‘

Strategy: ‘

Ok this deck is a incredibly fast deck and has been Undefeated at tournaments so far…

First turn you activate your force and you probably get 2 ties and at least 1 system. You deploy 2 Tie’s that turn to endor and deploy Ominous Rumors also and a guy at Bunker. They usually will not have anyguys the first turn so don’t be afraid to deploy the ties because opponent will never deploy anything against you because they will expect you to have All Power to Weapons in your hand and be strong. 2nd turn you drain for 4 at Endor then you deploy Ephant Mon to Bunker and pull a system with Merjek. You deploy 2 more ties their and draw the rest. Next turn you drain for 6 and deploy Drednaught’s to both sites, (You activate Mad force) you also should deploy Vader and his lightsaber to DB and deploy a system with Merjek (Also Perimiter Patrol will be out because you can take it with You cannot hide forever. 4th turn you drain for 10 and activate like 18 force. So you deploy more ties at Endor and Deploy Mara to DB. Now you are setup and powerfull. This is only 5th turn also. This deck is really fast and doesn’t have many weaknesses. If opponent happens to cancel your drain Bonuses you still drain for a good amount because most of the sites are 2/2 locations.

You also can hold the Docking Bay because you have Vader, Jade, Jericho, Evazan. With the weapons they will never come to you because you hit opponent with a weapon then operate on them, then place them out of play, who would want to come to your then.

Hidden Base decks are always destroyed by this deck because i drain for more then they do and they never will win in battles. All Power to Weapons is way overpowering. Also I have SFS which makes me retrieve more then they do.