ISBedlam

Title: ISBedlam
Author: Jonathan "Soma" Morse
Date: Nov 1, 1999 Rating: 4.0


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Cards:

‘Objective 1 ISB Ops

Locations 10 Coruscant Coruscant DB Endor DB CC DB Yavin DB Hoth DB DB Endor Kashyyyk Fondor

Characters 23 Vader w/Saber x2 Old School Vader GMTarkin x2 U-3PO

ISB Agents 17 Oberk 5D6 Evax Vesden x2 Ozzel ORS x7 Wullf Pol Chall Vandolay

Vehicles 4 Blizzard 1 Blizzard 2 Tempest 1 TS6

Ships 6 Executor x2 Dreadnought x2 Bossk in HT DS Star Destroyer

Interrupts 6 Abyssin O Masterful Move Ghhhk x2 Twi Lek x2 (one starting)

Effects 10 Undercover x2 Battle Order AAA Bright Center Sec Prec Sunsdown x3 IAO (starting)’

Strategy: ‘

First of all, I love ISB. Second of all, the decklist reflects my own card limitations. I do not own 15 ORS so please don’t tell me to put in more. One reason I love ISB is because of its incredible retreival mechanism. This deck has 17 agents, which means I should retreive one just about every turn, which will really add up over the course of the game, especially since I plan on battling and losing a healthy number of them so that I have something to retreive. My activation is much better than it looks, because I will not spend very much in deploying. All my agents should go down for free at the Cor DB after I put Sunsdown at Cor. With an Imperial my movement is also free from there. Instead of spending on these activities, I am free to draw and thus move very quickly. This will allow me to flip on the first or second turn. I also have guaranteed activation since IAO as a starting allows me to pull out my DB’s every turn until there are no more left. This removes 0’s from my deck and provides good activation.

I will not spread out right away. Instead, I will be cautious and allow light to deploy some characters. Once their mains are down, they can’t Nabrun effectively, and I can spread out and run from them all I want until I decide to battle. I have in U-3PO and two undercovers to stop them from draining me where they are. I have in two Ghhhks and a MM for the few times when they may work in a beat down. It’s safe, and it gives me liberty to spread out late if I want. The MM is one of the few SAC vulnerable cards in the deck, but I decided it was better than a third Ghhhk, since it can cancel MSavrip, is a revolving 6, and helps me be safe from Grimmy. Speaking of which, I can get ORS out of my hand quickly with Sunsdown, and Chall and Abyssin O help me pull them out at opportune times. The Abyssin O is also immune to sense for the retreival aspect, which is great to retreive non-ISB agent cards from my lost pile. (I cant get seven back in addition to standard ISB retreival) I have in Battle Order and can easily fulfill it. I have in AAA for obvious reasons, and it can start working very very quickly. Bright Center for Ops and Sec Prec for Hidden Base. I’m very strong in space, with six ships. I opted for Fondor instead of Kiffex, because it makes my Executor cheap, and is very close to Endor and Kashyyyk. Two Executors also make my DS SD go down cheaper, and I have plenty of pilots to put on my ships. I put in two Vesdens for numbers. Four vehicles for ground power, and of course there are three Vaders and two Tarkins for me to beat them down when light spreads out to try to stop my drains once their mains are committed. I will battle them with power while I drain elsewhere, but I will probably try to kill Melas, Twass, Orrimaarko more than killing the mains, because if I kill the mains, they can then be redeployed and hurt me elsewhere. I am better off stopping their drains, retreiving, and keeping them busy. Once their mains are all down, I try to keep them down, and it’s all over for them. It’s also a blast to play. ‘