Lando s Casa (QMC)

Title: Lando s Casa (QMC)
Author: Alexander "Black Leader" Schwarz
Date: Sep 22, 2000 Rating: 4.5


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Cards:

‘Locations (7) Bespin Bespin-Cloud City CC-Carbonite Chamber CC-Guest Quarters CC-Lower Corridor CC-North Corridor CC-West Gallery

Characters (19) Bo Shek General Calrissian Han with Gun x 2 Harc Serff H Nethme x 2 Leia with Gun x 2 Lt. Blount Luke Skywalker, Jediknight Major Haash Melas Nien Numb Obi with Stick x 2 Pucumyr Thryss x 2 Wedge Antilles, Red Squadron Leader

Starships (9) Gold Squadron 1 Home One Liberty Red Squadron 1 Spiral Tala 2 YT-3000 Freighter x 2 Z-95 Defense Fighter (ECC)

Vehicles (2) LiftTube x 2

Interrupts (11) Heading for the medical Fregate Alter x 2 Barrier x 2 It can wait Lifttube Escape Path of Least Resistance x 2 Sorry about the mess The Signal

Effects (10) Battle Plan Cloud City Celebration x 2 Honor of the Jedi Insurrection Menace Fades Order to Engage Squadron Assignments Wise Advice Your Insight serves you well

Objectives (1) Quiet Mining Colony/Landos Casa

Admirals Order (1) Combined Fleet Action

Strategy: ‘

Setup

Start with Bespin,Guest Quarters, and generally Squat.Assign.,Wise Adv., Insurrection.

Beginn with pulling your activation sites - West Gallery and North Corridor. Do not deploy the Lower Corridor until midgame - you dont want to give them more force than you have to, besides this site is just for the drain.

Get ships up the system - deploy the Sector as last location before the flip, that way imperials deploy to Cloud City + 3 - provided you have a H Nethme at one of the sites when you flip, which in my opinion is a good idea.

Drain and retrieve until they come to you . If they do, use your Order to Engage Tech and selective battles to win this

Matchups

SYCFA

  • Manipulator Drop characters asap, since he probably has few characters you can outdrain him. The tricky part is the setup with a good hand you should get setup well, before Myoom Onith comes down.

    Play calm, focused - renember The manipulator is designed to beat you, not your deck

  • Ties Fortify your System. Use Major Haash and Alter against Lateral Damage and to alter Sienar to stop their retrieval.

    With Battle Plan out, he will usually try to occupy the DSDB to get by the drain cost. Get your beatdown crew down there to deal with Palpy, Vader and whatever he throws at you

    Use the AO to lower their Power (Most Tie Decks only pack a few capitals) by two, or if they play with interceptors and Red Squadr.1 is not in play, by three.

    Dont leave ships alone at the sector, make him pay for his drains and drain and retrieve like hell

  • Big Blue Same as above. Since your AO isnt as good in here, use it merely as a counter at the right time. Start with Insights to fetch Battle Plan or Menace in case of Chiraneau.

BHBM / Huntdown Start with Insights,Squat.Ass., Insurrection instead of Wise Advice, if they play Epic Duel with Huntdown.

Get Luke to the system, so that he is safe from Vader, fetch Honor to deal with the DD.

Dont deploy Obi against Vader - he will just get circled. Use him (and maybe Luke) as Suicide Mains, particulary effective with Luke in BHBM.

With the latter, wait till they deploy Vader. Get your main in a battle two sites away. If he tries to jump on u with elis or Rise my friend, It can wait the card and relocate Luke or Obi with Path.

Huntdown without Duel is actually worse, since you can expect to see lots of counters and characters. Use OTE to the fullest , hope for the best. Dont open yourself to a beatdown.

With all three decktypes, use your AO to kill multiple destinies from E.Power and I Have you now.

ISB Start with Menace and get Blount to the System to add to their deploy cost. Kill spies with Beatdown, Sorry about the Mess and Under - covers with It can wait. Reduce drains with Harc Serff, drain, retrieve - win.

Court Easy. Search and Destroy wont do jack since you can occupy a battleground early as turn 1. Use Battle Plan and Honor to make him suffer. Againt Bountyhunters - Beatdowns + Order to Engage stuff.

Beware All Wrapped Up

Yavin 4 / Tattoine Occupation

One of the most harded matchups. The player who outlast the others direct damage / retrieval should win. Dont spread too thin. Make him suffer, if he does.

Drain and retrieve. If you go for the beatdown beware You are beaten, Trample, Imperial Order.

Cloud - City based Decks

CCT Usually a Sabbac Manipulator. A fast setup will help this - u have to ensure to drain for more than he retrieves on both of your turns - namely more than six. If you feel good in control,activate all but one force for battle destiny and kill his sabbac.

TDIGWATT Start with Menace to kill the deal. Dont let him have the system. With All Wrapped up, look for bounty hunters, otherwise beware the Trooper Beatdown. Use your barriers and other stuff. Dont deploy to many sites or he can easily flip / reflip you You can convert his sites, too, to forcechoke him early on

Rops Unless they play without Chicken-Walkers, dont bother going there. Namely, because there is no anti-react card like beezer or romas . You can flip him back with Tala/Blount and backup and menace kills overseeing it personally.

Let him come to you, use your Order to Engage stuff, play smart and win

Thanks for your time . I hope you like the deck

Please read everything before reviewing. If there are cards in / out the deck, you wonder about, let me know, just dont rate it badly.

Pay in mind, that i havent played this game for some time, so my skills may be a bit rusty.

If you rate, dont just say that its cool or sucks - i really am interested in your thoughtful input

BlackLeader ‘