Mordenheim - Corrected

Title: Mordenheim - Corrected
Author: Scott "CRingwell" Lingrell
Date: Sep 23, 2000 Rating: 4.5


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Cards:

‘Starting

My Kind of Scum/Fearless and Inventive Desert Heart Jabba’s Palace Lower Passages Preparred Defenses Power of the Hutt Imperial Arrest Order Staging Areas

Locations Passenger Deck ExecutorDB DIIDB TatooineDB Lar’s Moisture Farm x2 Jundland Wastes x2

Characters Lord Vader x2 DLots Emperor x2 Janus x2 Grand Moff Tarkin Mara Jade x2 Dr. E x2 Ephant Mon Boelo Mighty Jabba Jabba Epp Fett

Weapons Mara’s Stick Vader’s Stick

Vehicles Jabba’s Sail Barge

Starships Executor Bossk in Bus

Effects CHYBC Presense x2 Expand The Empire Hutt Influence Reactor Terminal Secret Plans You Are Beaten x2 Weapon Levitation x3 Twilek Advisor x2 Sense x5 Alter x3 Control ‘

Strategy: ‘

The idea is to use Power of the Hutt to pull the barge and passenger deck early and pull the 1-0 DB’s and drop some charcters early for force…the idea is to drop everyone on the sailbarge with Ephant chilling at the Passenger Deck. As soon as possible you use Hutt Influence to get unmodifiable drains at the Jundland Wastes and Lar’s Farm going with A Ton of Characters at each to stop the onslaught of Mains or Eloms. Use the SAC to stop key interrupts and the Executor and BUS to help against those Space Decks that spread out late game.

With duplicates of all the key cards or the ability to pull them from the reserve, you should do well

Without understanding how decks with change with the new cards from JPSD, I cannot do a real strategy section…maybe after the worlds or more testing I will update it.