QMC with troopers Jedi and Red Squadron

Title: QMC with troopers Jedi and Red Squadron
Author: Ned "LTBORG1701" Cox
Date: Sep 23, 2000 Rating: 4.0


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Cards:

‘Locations (6) Bespin Bespin Cloud City Cloud City Downtown Plaza Cloud City Lower Corrider Cloud City Platform 327 Cloud City North Corrider

Characters (24) Son of Skywalker x2 ObiWan Kenobi Princess Leia Chewbacca Captain Han Solo Lando Calrissian Lobot Sergent Edian Cloud City Trooper x9 Wedge Antilles, Red Squadron Leader Derek Hobbie Klivian Kier Santage Bren Quersey Lieutenent Naytaan Theron Nett

Starships (9) Home One Liberty Millenium Falcon Red Squadron 1 Red Squadron 4 Red Squadron 7 Red 8 Red 9 Red 10

Interrupts (4) Heading for the Medical Frigate Nar Shadaa Wind Chimes The Signal Gift of the Mentor

Effects (7) Traffic Control Lightsaber Proficiency Bargaining Table Cloud City Celebration Battle Plan Superficial Damage Squadron Assignments

Weapons (8) Anakin’s Lightsaber ObiWans Light Saber Disruptor Pistol x2 XWing Laser Cannons Enhanced Proton Torpedoes x3

Admiral’s Order (1) Concentrate All Fire

Objective Quiet Mining Clon ‘

Strategy: ‘

The goal of this deck is simple. Sit on Bespin and let them come to you. And if they do, make them pay. Use The Signal to get the Effects out quickly, so that you can cancel the drains, add to lightsabers, and retrieve. The troopers can not only fight (especially with Lobot and Edian), but can cancel drains, and once you have about 6 out, use Nar Shaada Wind Chimes to retrieve even more Force. You should be draining good too. Send ObiWan and Luke to the Lower Corrider and Downtown Plaza with the sabers and proficeincy and you should be draining for a lot each turn. Not to mention that once the Objective is flipped, they cant modify your drains. This works best against pesky Raltiir Ops and effects like Strategic Reserves, Den of Thieves, and Dreaded Imp Starfleet. You should also do well in space. Home One allows for good transportation, the Falcon will give you another destiny, Wedge will cancel theirs, and some of the Reds will add destiny to power. You should be activating a lot too, since you pull out all of your locations (that also helps, because the destinies in this deck are normally pretty high). The weapons are great since they normally deploy and fire for less, and the Admirals Order can make using weapons better (as well as make all aliens immune to attrition<6 once the Objective is flipped).

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