EBO’s The Way To Go

Title: EBO’s The Way To Go
Author: Phillip "Karrdeshark" Aasen
Date: Sep 29, 2000 Rating: 4.0


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Cards:

‘Characters16 Commander Luke Skywalker x2 Admiral Ackbar x2 Wedge Antilles, RSL First Officer Thaneespi Major Haash’n Tycho Celchu Zev Senesca Derek ’Hobbie’ Klivian EB Trooper x6

Starships16 Home One Defiance Independence Liberty Mon Calamari Star Cruiser x2 Art00-Detoo In Red 5 x2 Red Squadron 1 Green Squadron 3 Blue Squadron B-wing x3 Red Squadron X-wing x3

Effects10 EBO A New Secret Base Launching The Assault Haven Docking And Repair Facilities Mantellian Savrip Traffic Control Echo Base Garrison Entrenchment Do, Or Do Not Squadron Assignments

Interrupts6 Rapid Deployment Nar Shaddaa Wind Chimes x2 The Signal x3

Locations11 Yavin 4 Hoth Mon Calamari Sullust Kessel HothEcho Command Center(War Room) HothEcho Corridor HothEcho Med Lab HothEcho Docking Bay HothMain Power Generators HothNorth Ridge(4th Marker) ‘

Strategy: ‘

What your trying to do is deploy EBO second turn and then begin the draining. Your not strong at other sites so Entrenchment can help against the likes of Jabba’s Palace/Gailid and Light sabers. EBG and Rapid Deployment will get people down quickly so you can deploy EBO. Don’t Try to control every system because you’ll get beat down by a star destroyer deck that way. Control Kessel, Mon Calamari and the system where Haven is and you’ll drain for 11 each turn. You don’t have to worry about the ground because of the Hoth Energy Shield Rules. Use The Signals To deploy Launching the Assault, EBG, and Mantellian Savrip quickly. Because of Mantellian Savrip, you don’t have to worry about attrition. Nar Shaddaa Wind Chimes are the force retrivers in the deck and with 6 EBTs it could be the difference in the game.

Strategies Against BHBM and HDADTJ Don’t deploy Luke. Keep him in your hand to use with Mantellian Savrip, but don’t deploy him unless EBO depends on it. Unless they got an awesome space force, which is doubtful, you should win.

Against COTVG/ISEWYD No way they’re going to have a space game better then yours. Should be a piece o’ cake.

Against SYCFA Could be trouble. The’ll have space for sure so it’s going to be a race to see if you can drain they’re reserve deck away before they attempt to blow up hoth. If you don’t make a mistake, you should win.

Against Ralltir Ops With a deck like that, not enough space to stop your drains. Chalk up a win for yourself.

Against CCT/MFD Give ’em Derek. Don’t attempt to rescue him. Play deck as usual and you should win.

Remember, like all decks this is not invincible and I’m not trying to say it is, but if it’s played right, then you’ll always be in the game even if you don’t win. Thanks for reading this and good luck playing it. ‘