Gangstas Paradise Version 1 1

Title: Gangstas Paradise Version 1 1
Author: Alexander "Black Leader" Schwarz
Date: Sep 29, 2000 Rating: 4.5


--------------------------------

Cards:

‘Locations (8) JP - Audience Chamber JP - Dungeon JP - Rancor Pit Tattoine - Cantina Tattoine - Great Pit Tattoine - Jabbas Palace Coruscant Sullust

Characters (16) Chall Bekan Cloud City Engineer Boelo Jabba (SE) x 2 Mara Jade Dr. Evazan Iggy with Gun 4-Lom with Gun Dengar with Gun Bane Malar Ephant Mon Gailid x 2 Brangus Glee Bubba with Blaster

Creatures (3) Rancor x 2 Bubo

Ships (4) Bubba in Salve I Bossk in Bus Buzzeyes in Misthunta Dengar in Boat

Weapons (1) Maras Stick

Interrupts (15) Prepared Defenses Barrier x 2 Ghhhk Masta Move None shall Pass x 2 Operational as Planned Projective Telepathy Shut him Up, shut him down Trapdoor x 3 Twilek x 2

Effects (12) All Wrapped Up No Bargain Oppressive Enforcement Secret Plans Security Precautions Battle Order Search & Destroy Lateral Damage Scum & Villany x 2 First Strike Hell 2 pay

Objective (1) Court of the Vile Gangsta … ‘

Strategy: ‘

Setup Always start with No Bargain and Oppressive Enforcement. The third effect depends on the deck youre facing.

Pull out your ships, one by one and fortify the Audience Chamber and then get Scum and villany up and running.

Against space, use Search & Destroy - you have to occupy three battlegrounds fast, because of Honor. But dont go outside the palace, unless you have a Ghhhk or Jabba and Ephant Mon.

After all you dont want to loose, because of one beatdown.

Never let the opponent battle you - instead he should be on the receiving end of a skirmish.

The Power of this Decktype is the immense retrieval, so initiate all battles if possible.

If he deploys and you see a beatdown coming, barrier him, hopefully discouraging him from continuing with his plan.

If he is stupid enough to come to you, use your Hunters and the evil Dr. to clear the field and get a few captives to throw into the brig for two force retrieval and later on feed them to the Rancor.

Some drains, and the game should be yours.

Matchups

Profit Actually the best matchup, since you will be battling on the same turf, and you are getting lots potential meals for your little darling, the Rancor.

Start Chall and Boelo as your two Aliens - pull the Engineer to convert the Chamber and use the ACs GT for Ephant Mon, discouraging him from attacking and preventing Lando with his axe, deployed.

From then on, get your Hunters out, and try to capture Han with Iggy to feed him to the Rancor, which will pretty much end his game.

This is the only matchup, in which you will start All Wrapped Up, because most Profit Decks dont wait, to retrieve five or ten.

You have 4 Lom to deal with Ben, who is a major pain in the ass, since he will usually have the job of protecting Han.

If you have your captive and arrive at the Rancor Pit, he will try to get rid of you.

Drop Bubo asap, so he cant move from the site and is trapped. The GT of Rancor Pit already prevents him from moving away, using You will take me to Jabba now, dont forget that.

Use him to get rid of spies, too.

Use Battle Order and Sullust to drain for free.

With None Shall Pass, prevent early Lukes and Bens, even the Massa can be a pain in the ass.

With OTE out, since this version has no alter, Use first strike to initiate a battle at a site with opposition, retrieve three, make him loose one, then cancel the battle via projective Telepathy.

Use some DD and Drains to finish this.

MWYHL Use Search and Destroy early on. Always keep a Barrier or None Shall Pass, in case you play a test one or two - deck.

Try to get through as many drains as possible, but watch out, if he isnt playing The Way of Things, Suprise Assault may be looking for ya.

Get Ships to Sullust to get by the effect of Battle Plan.

Overall start with OE and Secret Plans.

Try to grab any On the Edges he throws and use Projective Telepathy for AFA.

You can load up your ship with Hunters and travel to Dagobah via Sullust to land there and battle him, eventually sacking his apprentice, which you can then transfer on to your ship and keep in a safe distance in space. Still, you have to include an a-4 character in your landing party or Yodas GT will screw you up.

TIGIH Try to get Search and Destroy up and running. Start Battle Order to kill his early drains. You may want to get to Endor, after he has spread to capture some. Just beware speeders. If thats what he is playing, fortify your crew at the hut, his combat vehicles cant get there. As usual get three BGs up to counter HotJ . Use your DD and Drains - but beware the Superfalcon once you get to space - a Barrier early on and a follow up Lateral should deal with this. Use Bubo on the ground to eat Boushh if she or another non-droid spy decide to stall your drain at the hut.

If he is not playing speeders, feel free to roam at will, just dont be stupid and spread to thin. If you run up against Close Air Support, Try to kill his Z 95s .

You can use your Grabber to get hold of Insertion Planning, if you feel they play it alot.

Most of this info applies to RST also, with the additon, that RST is more heavy on Drains. Try to capture Midge and Solo, who will cancel a BD with any scout. watch out for I know - this can get him the Daughter and Anakins Stick

Hidden Base Use S&D. Pull your ship early on, but dont deploy until they flip, then immediately probe. Get your retrieval engine up and running.

Beware I ll take the Leader and X - Wing Cannons. Usually try to keep your ships together, especially after you have probed his base with Security Precautions , since the battle damage against you is up and running. With this, try to get your Ghhk early.

If you run into a space-heavy variant, spread on the ground, if you have barrier and Ghhhk. You can use Coruscant to convert theirs.

Dont deploy Sullust though.

If he deploys Alderaan and Tattoine at the start, fish for Secret Plans - this usually means Our most desperate Hour.

Try to prevent his moving from Tattoine by engaging him in battle several times. If he deploys and tries to move the same turn to Alderaan to retrieve, use Barrier.

Similar strategy vs. Kessel Runs, although if this is popular in your area, you might want to include an Alter or two.

Oh, use MastaMove to kill Savrip, Shut him up/down for Bacta Tank and Operational as planned for tracking / reactor terminal - tech in all games.

Have fun

Black Leader ‘