Run With It

Title: Run With It
Author: Nick "JediBrain" Stefanko
Date: Oct 1, 2000 Rating: 4.0


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Cards:

‘LOCATIONS - 9 Anoat Coruscant Kashyyyk Kessel Kiffex Raithal Tatooine Rendezvous Point “Hidden Base” system

CHARACTERS - 16 Admiral Ackbar Bren Quersey Chewbacca Han With Heavy Blaster Pistol Hol Okand Lando With Blaster Rifle Leia With Blaster Rifle Lieutenant Lepira Luke Skywalker Theron Nett Tycho Celchu Wedge Antilles Melas Ralltiir Freighter Captain (x2) Rayc Ryjerd

STARSHIPS - 16 Artoo-Detoo In Red 5 Gold 4 Gold 6 Gold Leader In Gold 1 Gold Squadron Y-wing (x3) Home One Independence Medium Bulk Freighter (x4) Millennium Falcon Spiral Tantive IV

OBJECTIVE - 1 Hidden Base/Systems Will Slip Through Your Fingers

ADMIRAL’S ORDERS - 2 Capital Support (x2)

EFFECTS - 11 Do, Or Do Not Haven Kessel Run (x7) Squadron Assignments Traffic Control

INTERRUPTS - 5 All Wings Report In Organized Attack The Signal (x3) ‘

Strategy: ‘

Starting stuff Hidden Base/SWSTYF, Rendezvous Point, The Signal for Haven

Object of deck Starting Haven on Rendezvous Point allows you to crank out your forces for practically nothing and allows to you spread out and get in early damage against your opponent before they can save up enough Force to deal with you. Basic strategy spread out and Force drain at all systems. Quersey, Okand, and Lepira at their respected systems will enhance the drains post-flip. Although staying off the ground is a good idea, Han + Chewbacca and a few others can be used for surgical strikes. Although the deck is very light in the red sector, this should not affect your game. Playing this right, if you are losing quite a bit of Force per turn (to drains, direct damage, etc.), then you can pull off a Kessel Run from Rendezvous Point every turn for 5 a shot. Use The Signal to pull them out, plus Squadron Assignments. Capital Support will keep your Medium Bulk Freighters, Mon Cals, and Corvettes afloat if piloted. After flipping, you should outlast your opponent thanks to constant retrieval and easily win the drain race. You won’t be set back at all by getting probed out; the design is based around damage absorption, retrieval, and retaliation. If playing against TIEs or any other sort of DS space deck, be careful. You shouldn’t spread your forces thin; hold Kessel mightily and conduct careful strikes against your opponent if you cannot handle their drains.

Why This? starting Haven instead of Do, Or Do Not + Squadron Assignments With 2 extra The Signals running through the deck, pulling these effects won’t be a problem. no Ralltiir Secret Plans could hamper your retrieval engine seriously. Retrieving a little at a time is the best approach. if no Ralltiir, why 2 Captains? they’re smugglers, and provide 2 ability, which will aid in drawing battle destiny at all systems I control. light on the red I chose to go with fast setup over red heavy. With the raw power of the deck, this lack shouldn’t be crippling. ‘