The Iron Curtain v1 0

Title: The Iron Curtain v1 0
Author: Andrew "4EvAWiZe" Wise
Date: Oct 9, 2000 Rating: 4.0


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Cards:

‘objective (1)

hidden base..

Locations (10)

Rendezvous point

raltiir

dagobah

kessel

endor

hoth x2

hoth db

yoda’s hut

Characters (16)

Oola x4

General Crix

ten numb

lt blount

colonel cracken

d2 wedge

gen calrissian

nien numb

hobbie

epp luke

capt han

raltiir freighter captain x2

Effects (11)

squad assignments

strike planning

honor

OtE

traffic control

wise advice

staging areas

insurrection

kessel run x3

Interrupts (9)

Visored vision x3

the signal x2

Heading for med frigate

barrier

a few manuvers

hyper escape

Starships (10)

red squad 1

tala 1

tala 2

yt-1300 transport x2

blue squad 5

gold squad 1

red squad 4

home one

liberty

Admiral’s order (2)

i’ll take the leader x2

weapons (1)

xwing cannons (se)

Strategy: ‘

starting

hidden base

rendezvous pt

hoth

med frigate

strike planning

squad assignments

staging areas

basic strategy is to setup oola and crix at the hoth db and pull scouts and limit their hand size while gaining control of space. you deploy your systems as follows

first endor/hothdb, dagobah/yoda’s hut, hoth, raltiir, and finally kessel. you might want to delay in the deploying of kessel until you are ready to flip, which shouldn’t be till end game anyway.

now ill give some strategy against certain decktypes

vs. ties

your oola wont do much good, but go ahead and set her up anyway to take away their vader comign to the docking bay. try to hack away the emperor with your luke, otherwise let him set there and beat them up in space. hold your admiral’s order until you get a fleet amassed in your hand. deploy them, deploy your AO (replacing their hopefully) and beat them down with massive power and immunity. look to get the all power to weapons with your visored vision, note you can do it twice to make it really sting. as long as you keep your AO out, and keep your retrieval going you should win this one.

vs. court

this is one game where your oola will hurt them, only thing to remember is to protect her with maybe the luke and crix. spread out in space and get your AO running asap to keep their bounty hunter ships weak. honor should help you against the early damage. your retrieval and large drains should easily beat them.

vs. ralops

as soon as you get enough force get cracken/blount to raltiir early and continue to deploy your systems as usual. hold raltiir and expect them to deploy to raltiir then land. if you get lucky and have a barrier, hold it and wait for their ship to come to raltiir. you have no projections in here as your retrieval should easily counteract their S&D and drains. oola will help a lot, easy game when played correctly.

this is the first version of this deck, any good comments will be greatly appreciated. thanks for reading.