SYCFA - Balanced Attack

Title: SYCFA - Balanced Attack
Author: Chris "Wedge231" Wodicka
Date: Oct 9, 2000 Rating: 4.0


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Cards:

‘Objective Set Your Course For Alderaan/The Ultimate Power In The Universe

Locations (11) Gall Endor Death Star Death Star Docking Bay 327 Death Star War Room Alderaan Excutor Docking Bay Endor Landing Platform (Docking Bay) Endor Dark Forest Endor Back Door Endor Forest clearing

Chaacters (16) Adrimal Ozzel Lieutenant Arnet Captain Sarkli DS-61-2 DS-61-3 DS-61-4 Lieutenant Cabbel Offier Exax Grand Moff Tarkin Commander Igar Lord Vader Darth Vader, Dark Lord Of The Sith Sim Aloo Janus Greejatus IG-88 with Riot Gun 4-LOM with Concussion Rifle

Starships (7) Devastator Avenger Chimaera Dengar in Punishing One Boba Fett in Slave I Bossk in Hound’s Tooth Zuckuss in Mist unter

Vehicles (2) Blizzard 2 Tempest 1

Interrupts (9) Ghhhk Masterful Move Ommni Box Shocking Revelation Twi’lek Advisor x2 Shut Him Up Or Shut Him Down Those Rebels Won’t Escape Us Prepared Defenses

Effects (14) Battle Order First Strike Come Here You Big Coward Secret Plans Search and Destroy Oppressive Enforcement Mobilization Points Reactor Terminal Imperial Arrest Order They’ll Be Hell To Pay Resistance Security Precautions Lateral Damage Empire’s New Order ‘

Strategy: ‘

Okay, I had used a version of this deck for 2 weeks after 3rd Anthology was released. Now with DS2 here I don’t need twix sites, just a few docking bays for activation. I used to play Rops but now I am planning on using this.

The locations can all be pulled for activation except for my 4 drain 2 locations. Those you will have to draw but will probably be able to get pretty quickly. Gall is for MWYHL and Endor is just a good overall system.

My character selection is some 2/2 guys for the ground with Vader, Tarkin, the two droids, and Palpatine’s advisors for heavy hitters. The droids can take out key characters like Obi and Luke by capturing them or cancelling their text.

The ships are designed to hold a system or two or to go out and battle them at their systems. Zuckuss is for low ability decks, Dengar cancels immunity, and Fett and Chimaera have immunity. Use the star destroyers for putting pilots on.

The two walkers are for immunity and just for a place to sticka pilot on for fear of weapons.

My interrupts are all for tracking mostly. Twi’leks can be tracked or used to pull effects out. Ghhhk is for whoever you put at a docking bay alone and Shut Him Up Or Shut Him Down is for Bacta Tank. Masterful Move can be used on Savrip.

Effects are to help out my guys or to hinder the opponent. Lateral Damage is still big vs a space deck. Search and Destroy is for non-interactive decks, the rest are pretty self explanatory.

Vs. EBO Use Lateral Damage and Search and Destroy. Ships should be able to hold a system or two and you can beat them off the ground. Resistance can keep the drains low.

Vs. Mains Get activation going and use walkers and mains. Track a 5 or 6 and capture Obi or Luke. Hold Endor for space and drain there for solid loss of 2 for opponent.

Vs. HB Same as HB but don’t go to space until after he flips or it is really good opportunity. Stick to ground and drain him on Endor.

Vs. MWYHL Drain at everywhere you can. Grab It Could Be Worse. Resistance lowers AFA damage to 2. Possibly go to Dagobah with some guys. Not necessary though.

Vs. Anything Else Stick to draining on Endor and go where he is and battle him.

Well that is my deck. I am welcome to suggestions

  • Wedge231 http//tosche.swccgnews.com ‘