Death Star II deck

Title: Death Star II deck
Author: Phillip "Karrdeshark" Aasen
Date: Oct 12, 2000 Rating: 3.5


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Cards:

‘Characters10 Admiral Piett Admiral Chiraneau x2 Moff Jerjerodd (starting) Captain Godherdt Major Mianda Major Turr Phennir DS-181-3 DS-181-4 Commander Gherant

Starships10 Flagship Executor Avenger Conquest Chimeara Judicator Thunderflare Scythe 1 Saber 2 Saber 3 Saber 4

Weapons3 Superlaser Mark II SFS Ls.9.3 Laser Cannons x2

Admirals Orders1 We’re in attack position now

Effects10 Imperial Decree Endor Shield (starting) Desperate Counter Reactor Terminal Pride of the Empire x2 Flagship Operations Return to Base There is no Try Combat Response

Interrupts8 Tallon Roll x2 Twi’lek Advisor Control x2 Imperial Command Operational as Planned (starting)

Epic Events1 That Things Operational

Objectives1 Endor Operations/Imperial Outpost (starting)

Locations17 Death star 2 (starting) D2Docking Bay Endor (starting) EndorLanding Platform (starting) EndorBunker (starting) D2Coolant Shaft D2Capacitors D2Reactor Core Kessel Mon Calamari Fondor ExecutorDocking Bay ExecutorControl Station ExecutorComm Station ExecutorMeditation Chamber ExecutorHolotheater ExecutorMain Corridor ‘

Strategy: ‘

Use the starting stuff i marked. You may want to start a different effect against a YCEPBT/OBD. Use Jerjerodd’s game text to get out the sectors and the superlaser each turn. Deploy starships and systems as you get them. get a Chiraneau out as fast as you can and try to control three systems, at least. I’m thinking of going with a normal executor, more SDs and TIEs and a couple more systems and ditching the ex. sites and FL. OPS. Basically beat them in space and drain them for as much as you can muster. Please offer any suggestions you have. I’m going to post an updated version after it’s been reviewed and I’ve played it some more. Thanks for looking at this. ‘