Gangstas Paradise 1 3

Title: Gangstas Paradise 1 3
Author: Alexander "Black Leader" Schwarz
Date: Oct 15, 2000 Rating: 4.5


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Cards:

‘Locations (8) JP- Audience Chamber (s) JP- Dungeon (s) JP- Rancor Pit Tattoine - Great Pit (s) Tattoine - Jabbas Palace Tattoine - Docking Bay 94 Rendili Coruscant

Characters (14) Bane Malar Brangus Glee Boelo Chall Bekan Cloud City Engineer Dengar with Gun Dr. E Ephant Mon 4Lom with Gun Gailid Iggy with Gun Jabba (SE) x 2 Mara Jade

Creatures (2) Rancor Bubo

Ships (3) Zuckuss in Misthunter Bossk in Hounds Tooth Boba Fett in Slave I

Weapons (1) Maras Lightsaber

Interrupts (16) Alter Barrier x 2 Ghhhk Masta Move Monnok Trapdoor x 2 Operational as Planned Prepared Defenses None shall Pass x 2 Set for Stun Shut him up/down Twilek Advisor x 2

Effects (15) All Wrapped Up Battle Order First Strike Lateral Damage Mobilization Points No Bargain Oppressive Enforcement Resistance Scum and Villany x 2 Search & Destroy Secret Plans Security Precautions There ll be hell to pay You cannot hide forever

Objective (1) Court of the Vile Gangster/ I will enjoy watching you die

Strategy: ‘

Changes to Version 1.2

Dropped Sullust for Rendili and the Cantina to add the Tattoine Docking Bay for my new activation concept with Mobilization Points.

Gives my ships a place to deploy from turn one, which make me get arround Battle Plan, too.

I found out, that in Decks utilizing lots of Beatdown Potential the Cantina can be a liability as well.

So this version gives the opponent no good drain locations except for the palace and the audience chamber, which can be defended by None shall pass.


Dropped the second Gailid. I know, that limits my drain potential, but in a deck that is trying to kill my characters, i wont really have a place to hide and drain, anyway. In another deck, i should only need one Gailid.

Boba with Blaster went out for Mobilization Points. His space Persona is much more useful, anyway and i need the early activation.

Dropped Dengar in Boat. I have had a long debate, whether too keep him or drop him. Truth is, he is not much useful on himself, and i rather have him on the ground.

Dropped the Rancor, the Telepathy and a Trapdoor to add Alter, Resistance, and Set for Stun. In place of the second Gailid i added You cannot hide forever.

Reason for this changes I am fine with only one Rancor, and then i dont really need three of those Trapdoors. The Telepathy was in there mainly to protect me from AFA and OTE, those functions are taken over by Alter and Resistance, which is good against EBO, too.

I played EBO in a few pickup games and found out, that those drains can hardly be stopped, if i dont get a really good start.

You cannot hide forever is cool, because it lowers my opponents jedis defense value, so i can target them with weapons and Trapdoor more easily. It gives me some defense vs. screws, who still may be floating arround - just look at Matt Sokols Light Deck for Worlds . On top of that, it lets me get Sec. Precautions or Search & Destroy to start the damage early on.

I also added Monnok, which still is way cool. It also improves the recycling capacity of MastaMove.

Now the new tech Set for Stun. I really begin to like this card. It lets you basically target any character, even spies. However it really shines to remove some annoying pilots from their ships, like Haash so i can play my Lateral Damage or Han of the Falcon to prevent Punch It or an I know.

———End of Changes—————————

Setup You need to start with MobPoints to pull Rendili before activation. Deploy the docking bay with the Objectives game text, but not in Profit (Fallen Portal). If you have Jabba in opening hand deploy him to the AC. to get Boelo with the ACs Game text. If you expect a lot of spies or early beatdown, go for Ephant Mon.

Against Space start with You cannot Hide forever, to get Search & Destroy. If you play Hidden Base, you can still deploy it instead of Sec.Precautions if you get a Twilek in your opening hand.

Always try to occupy three Battlegrounds. Dont go outside without a Ghhhk or Jabba and Ephant Mon - you risk a beatdown, which could very well end your game.

Make sure to always initiate the battles, the retrieval provided by First Strike, and to greater extent by S&V (which you should deploy as soon as you have secured the chamber) will win your games.

Always use Barrier and None Shall Pass to prevent Beatdowns and get the advantage.

If the try to battle you, slash them with Maras Stick or the Hunter weapons and feed them to your little darling, the Rancor, after throwing them in the brig for extra force retrieval.

As always, dont open yourself to beatdowns, dont deploy without four ability or defensive cards in hand.

—–Matchups start here———————–

Profit As mentioned before, dont deploy the Docking Bay (Fallen Portal). Instead track it to Alter OTE if it pops up or prevent him from sensing your interrupts.

Start with MobPoints, No Bargain and Oppressive Enforcement. Try to get All Wrapped Up, next.

Use Profits GT to deploy Chall Bekan, who can pull the engineer to convert the chamber and Ephant Mon, to discourage early spies, like Boussh (Someone who loves you) or the new dreaded Lando with Axe.

Use Iggy to capture Han, as soon as he is free and feed him to the Rancor, this will pretty much end the game for him. Use 4Lom as defense vs. Luke, JK and Ben Kenobi. with You cannot hide forever out, you can even capture one of those, so if you have it in your hand, get it out.

Bubo eats spies and prevents him from running away with Narrow Escape. Set for Stun can help you deal with his Spies and Jedis here, too.

If you instead encounter Alien Profit, which is usually setup with Uh Oh and Bo Shuda, start with You cannot hide forever and All Wrapped up, to capture his Eloms, or Chadra Fans early on.

You shouldnt ditch YCHF for some time, until you can be sure, he is not playing screws.

Use Bubo to kill Tessek, after you have taken care of Rennek with Set for Stun. If possible, try to keep Mara away, at least dont deploy here alone, so you will not die to a horde of Eloms.

In all Games, but especially Profit, try to prevent Clash of Sabers if they get this through u will not be able to ghhhk , which could mean game for you.

EBO Start with MobPoints, YCHF to get Search and Destroy, and Resistance.

Get out the docking bay early on, you need the activation. If they have a docking bay as well, u can put Brangus at the Tattoine Docking Bay, to transit your Hunters for free under the shield. (If you dont have Mara).

Try to get out Battle Order, next. If they come to you, to get arround it, deal with them the usual way. Should they deploy a Forest, go there to beat them up.

Try to monnok away his Ishib Tibs and the Chimes to get them and Arconas, this will hinder his setup. Use Alter for OTE, and if he is playing with capitals, use Set for Stun on Haash. You can use it, to keep him under 6-ability for Zuckuss, as well.

If you grab something, dont fall for the mistake and grab his retrieval cards, like On the Edge,etc when he could have Hyper Escapes which are much more important to his strategy.

MWYHL Start MobPoints, Secret Plans and YCHF for Search and Destroy. You could get Resistance out first, if you fear AFA, but in the long run you need to deal so much damage to him as you can, before he gets through his tests and can get the six or seven on top for mega-retrieval. If you are in this stage, there isnt much you can do, except to grab his On the Edges/off the Edges and battle, hope for the best.

Use Lat.Damage on the Falcon and Set for Stun to kill Han or Lando, so he cannot use one of his destiny adders.

TIGIH Start with MobPoints, YCHF for S&D and Battle Order to prevent early drains.

You may want to get to Endor, as soon as he has spread out to drain. Dont spread to thin yourself, though. Try to keep away from the landing platform, you risk Fallen Portal. Should he play with Speeders, try to group your characters at the Hut, he cannot get there with his combat vehicles. As always, occupy three battlegrounds to get by Honor. Use Set for Stun for any bad dudes and for spies as well, just like Bubo.

As with any Battle Deck, use Operational as planned to prevent the Frozen Assets/DTF - combo.

RST Start with MobPoints, YCHF and Oppressive Enforcement. You can sack YCHF to get Battle Order, if he is deploying rather fast, or if you feel in control, to get S&D . Bubo is cool here, too. He is a bad SCOUTMUNCHA Dont try to get to him too early, since he will be massing at the Landing Site early on and make u pay .

If he gets the System out, try to kill his Z95s to prevent Close Air Support.

Use 4LOm on General Solos gt, if he is not needed with Zuckuss and try to capture him and Midget, they are the key to his deck.

If they play with Insertion Planning, you should grab it, because with it, it will be a hard match.

Beware the Daughter and I know (He can get Daughter + Anis Stick with the Interrupt.)

HB Start with MobPoints, YCHF (to get Sec.Pre- cautions or S&D later on, if you draw one of them)

Try not to ditch YCHF too early, first make sure, he is not playing with screws. An indicatior that he doesnt, surely is the Strike Planning/Squassin- combo. Start with Secret plans if you suspect a retrieval heavy variant - Alderaan and Tattoine are indicators for OMDH. If you have three BGs occupied and Resistance out, you can sack it.

If he plays fake HB with Mains Beatdown, use your usual gameplan. Use Set for Stun mainly on his pilots alone at a system, to prevent the forcedrain for one round.

End —–

I really hope you like the new version. As always i am open to comments. Please dont rate me low, because you feel there are any loopholes or anything, before that, ask me how i deal without the certain card/cards you expected.

Oh, if u feel this deck is a “ misused version of a unorignal pile”, or something, DONt rate this Deck

Youre supposed to give me pointers on how to improve my deck, not just vent your anger / frustration

Also, dont rate this deck bad, because you feel the strat, section, or anything is too long.

Mind yu, i really worked hard on that one

Thanks alot

Black Leader ‘