Dantooine the not so boring planet

Title: Dantooine the not so boring planet
Author: Derek "Tiny2million" Schneuer
Date: Oct 15, 2000 Rating: 4.0


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Cards:

‘Starting 6

DBO/MDTYR

Dantooine

Heading for the Med Frigate

Insurection

Staging Areas

Depends on the deck you play

Locations 6

H1 Dbay

Hoth Dbay

Dbay

Forest

Farm

Spaceport Street

Characters 22

Jedi Luke

Epp Luke

Epp Han x2

Epp Obi x2

Epp Leia

Bouch

Wedge, RSL

General Lando

Colonel Salm

Colonel Cracken

Lt. Blount

Orrimaarko

Tawss Khaa

Melas

Tycho Celchu

Jeroen Webb

Romas lock Navander

Kal Fal

Biggs

Figrin dan

Starships 7

Tala 1

Tala 2

Gold Squad 1

Red Squad 1

Gray Squad 1

Rlir 1

Glig 1

Effects 8

Do or Do Not

Bacta Tank

Traffic control

Mantellian Savrip

Wise Advise (start vs. BHBM)

Order to Engage

Squadron Assignments (normal start)

Menace Fades (start vs. Endor Ops, ties, and TTO)

Close Air Support

Interrupts 11

Tunnel Vision x2

I Have a Really Bad Feeling About This x2

Out of Commision

Courage of a Skywalker

Houjix

Grimtaash

Weapons 1

Lukes Saber

Strategy: ‘

This is easily the deck that I have put the most tech into.

Huh? No squadrons??? That’s what you are saying aint it. Simple answer is you dont need them. The whole point of the deck is to flip and make the opponents drains almost nothing. I have gone 6-0 in tournament play with this deck so don’t say that it isn’t good cause it doesn’t have squadrons. I play people with it and of the start they think I am using squadrons and they deploy a ton of ships just cause they are stupid. What happens is I flip the objective and just force drain on Dantooine. What if you play a Rops deck simply flip and either they have to fight me or I have to fight them. If I decide to fight them I’ll be sure to have IHARBFAT and then deploy one or two characters to the site that they have the most power and then bam comes down another high power character to do some major damage. Activation isn’t a problem really either. Two reasons first I can get out all my sites by the third turn and rarely later, and second, three dbays + staging areas = nine force to activate + four more + what the opponent gives me thats right around twenty force on average so don’t say activation is a problem.

Vs. other decks

Vs. BHBM

Start wise advise. Drop and drain. They have to use +2 force to deploy vader to Dantooine which sux for them and then they have to capture luke. Stick luke at H1 Dbay and he’s pretty safe. Plus with his saber he can still force drain there.

Vs. Rops

Drop and kill.

Vs. HD

Drop and Drain. Jedi Luke and his Lightsaber are good plus I have courage of a skywalker which also helps all in all you can pull off the win if you just play smart. Also great destiny traking helps.

Vs. Endor Ops

Start Menace Fades. Drop and drain. Since I have no battle ground systems in this deck I rely on the opponent to deploy one which this deck usually does and so it works.

Vs. TTO

Go ahead try blowing the giant eight ball. Sink it in the corner pocket. Obviously Menace fades works cause they have to deploy endor to start.

Thats about it.

Derek Tiny2million Schneuer ‘