Endor Operations with scouts version 2 0

Title: Endor Operations with scouts version 2 0
Author: Matt "Darth Con" Ward
Date: Oct 16, 2000 Rating: 4.0


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Cards:

‘Here is my Endor Ops. Deck

Objective (1) Endor Operations/ Imperial Outpost

Characters (14) Boba Fett With Blaster Rifle Mara Jade, The Emperor’s Hand Commander Igar General Veers Colonel Davod Jon Segeant Elsek Ephant Mon Darth Vader With Lightsaber Biker scout Trooper x6

Sites (8) Sullust Fondor Forest Endor Back Door Endor Great Forest Endor Landing Platform Endor Bunker Endor

Blue Cards (15) Devastator Chimaera Executor Bossk in Hound’s Tooth Zuckuss in Mist Hunter

Speeder Bike x7 Tempest 1 Tempest scout 3 Tempest scout 6

Interrupts (11) Prepared Defenses Accelerate x2 Sneak Attack x3 Scout Recon x2 High-Speed Tactics x3

Effects (8) You Cannot Hide Forever Mobilization Points Imperial Arrest Order Ominous Rumors Royal Escort Presence Of The Force Bad Feeling Have I Establish Secret Base Aratech Corp. Relentless Tracking

Green Cards (1) Scout Blaster __________

Strategy: ‘

Here is some card-to-card Strategy

Objective(1) Endor Operations/ Imperial Outpost ( a good objective I which flipping is not crucial)

Characters(15) Boba Fett With Blaster Rifle (+1 blaster shot and destiny with Han) Mara Jade, The Emperor’s Hand (power 4, ability 5, gets to search for a weapon also a spy and lots of scout cards also go with spies) Commander Igar (good with Veers and on Tempest Walkers {preferably Tempest 1}) General Veers (good with Igar and on Combat vehicles) Colonel Davod Jon (super powerful scout) Segeant Elsek (scout that satisfies all battle damage and attrition when with another biker scout) Ephant Mon (no spies man {or alien}) Darth Vader With Lightsaber (suicidal freak) Biker Scout Trooper x6 (main part of this deck)

Sites (8) Sullust (22) Fondor (Executor’s base) Forest (immunity) Endor Back Door (22) Endor Great Forest (no more non-scouts traveling for you or opponent) Endor Landing Platform Endor Bunker Endor

Blue Cards (15) Devastator (A 2, P 9, D 8, F 9) Chimaera (A 2,P 8, D 9, F 10 and immunity) Executor (A 3,P 12, D 15, F 15 and immunity) Bossk in Hound’s Tooth (extra destiny) Zuckuss in Mist Hunter (A 4 and oppent destiny = 0 if they don’t have ability 6)

Speeder Bike x7 (for the scouts) Tempest 1 (big good walker) Tempest scout 3 Tempest scout 6

Interrupts(11) Prepared Defenses(starting) Accelerate x2(destiny 6) Sneak Attack x3(adds to attrition of dark) Scout Recon x2(destiny 6) High-Speed Tactics x3 ( adds 1 destiny)

Effects(8) You Cannot Hide Forever(searches for effect) Mobilization Points( activation +2 and you can take Executor) Imperial Arrest Order( imps ability less than 3 are forfeit +2) Ominous Rumors( drain +2 at systems; also needed for the objective) Royal Escort( scouts are forfeit +1) Presence Of The Force(+1 light, 1 dark) Bad Feeling Have I( light mains deploy +2) Establish Secret Base( force drain +1 at Endor for each site controlled by biker scout)

Green Cards(2) Scout Blaster ( good with scouts)

I start with prepared defenses, imp. Arrest order, You cannot hide forever, mobilization points and … oh yeah… the objective.

The strategy is really easy and basic. You get scouts out, control sites, get the two needed effects out, then force drain the enemy to death. What fun

Cards to watch out for Blout and Cracken in their ship cause they hurt scout and spy decks RST if the deck is based on heavy forces built for killing

Also my two new cards, Aratech co. and relentless traking can be used to hunt down the enemys who come t the ground.

Cards I want to add, but I don’t have walkers, Lord Vader, and Emperor Palpitine and perimiter patrol..

That’s about it. ‘