Mind What Madine Has Learned

Title: Mind What Madine Has Learned
Author: Ivan "ZippyDaJedi" Kanner
Date: Oct 16, 2000 Rating: 3.5


--------------------------------

Cards:

‘STARTING (6) Effects Strike Planning The Way Of Things Your Insight Serves You Well Interrupts Heading For The Medical Frigate Locations Dagobah Objectives Mind What You Have Learned

CARDLIST Characters (20) 1x Arcona 1x Chewbacca Of Kashyyyk 1x Colonel Cracken 1x Commander Vanden Willard 1x Corporal Beezer 1x Corporal Janse 1x Corporal Kensaric 1x Corporal Midge 1x Daughter Of Skywalker 1x General Crix Madine 1x General Solo 1x Lieutenant Blount 1x Lieutenant Greeve 1x Major Panno 1x Orrimaarko 1x Sergeant Brooks Carlson 1x Sergeant Junkin 1x Tycho Celchu 1x Wuta 1x Yoda

Devices (1) 1x Landing Claw

Effects (6) 1x Close Air Support 1x Honor Of The Jedi 1x Insurrection 1x Squadron Assignments 1x Wise Advice 1x Yoda’s Hope

Interrupts (9) 2x Dash 1x Help Me Obi-Wan Kenobi 2x Insertion Planning 2x Take The Initiative 2x The Signal

Jedi Tests (3) 1x A Jedi’s Strength 1x Domain Of Evil 1x Great Warrior

Locations (10) 1x Clouds 1x Dagobah Bog Clearing 1x Dagobah Jungle 1x Dagobah Swamp 1x Dagobah Training Area 1x Dagobah Yoda’s Hut 1x Endor 1x Endor Dense Forest 1x Endor Landing Platform (Docking Bay) 1x Endor Rebel Landing Site (Forest)

Starships (5) 1x Gold Leader In Gold 1 1x Green Squadron 3 1x Red Leader In Red 1 1x Tala 1 1x Tala 2 ‘

Strategy: ‘

So there ain’t a LS, JK in there; mainly ’cause I don’t own one. I’ve managed to have success with this deck without him.

Start with the stuff listed. Pull Madine and Solo from Reserve during your opponent’s turn. Start off like your standard Jedi Testing by getting Yoda at the Hut with his Hope on him first turn if you can. 2nd turn, get Madine to there with JT1 and then pull a scout. All the characters except for Willard and Tycho are scouts. Tycho and Willard are spies. Madine should be protected on Dagobah and be a faithful apprentice by pulling a scout from reserve every turn.

Characters 1x Arcona Duh… scout and a great drain blocker. Watch our for the react cancellers. 1x Chewbacca Of Kashyyyk Great with General Solo. Use game text to pull Wuta. 1x Colonel Cracken Scout and a spy and a pilot. Incredible in Clouds with his ship. 1x Commander Vanden Willard Spy boy. 1x Corporal Beezer Anti-react and anti-SCrew 1x Corporal Janse Just a scout for this deck. 1x Corporal Kensaric Great game text. Deploy +2 really hurts 1x Corporal Midge Drain adder with Solo and DoS 1x Daughter Of Skywalker Powerful scout 1x General Crix Madine Your Jedi in training. 1x General Solo Use his game text as often as you can. It’s a killer. 1x Lieutenant Blount Spy, scout pilot. Matching ship in the deck as well. 1x Lieutenant Greeve Scout power 3 1x Major Panno Additional activation if you can 1x Orrimaarko Orri orri he’s our man 1x Sergeant Brooks Carlson This guy makes the deck. Everybody moves for 1 force up to 2 sites away. 1x Sergeant Junkin Scout…. 1x Tycho Celchu Spy and pilot with matching ship. 1x Wuta The only ’Wok. Get him with CoK text and then pull Endor sites if you can. He can even be pulled with Madine’s text. 1x Yoda Jedi Master

Devices 1x Landing Claw Claw a ship (there’s 5 of them) if needed to block a drain.

Effects 1x Close Air Support* If you can, go to the system they are at and occupy with Talas and this on the table. Add a power and a battle destiny. 1x Honor Of The Jedi* Get it if necessary for HDADTJ, et al. 1x Insurrection* Characters forfeit +2 and no Elis. 1x Squadron Assignments* Get the matching ships for the 3 ships that can hold pilots. 1x Wise Advice Jedi testing +1 and all cancelled interrupts go to Used pile. 1x Yoda’s Hope Jedi Testing +1 The Effects marked with an * can also be pulled by dumping Your Insight Serves You Well.

Interrupts 2x Dash The best part of this Interrupt is that Scouts move as a react for free. 1x Help Me Obi-Wan Kenobi React another Rebel to an adjacent site 2x Insertion Planning -3 to opponent’s battle destiny if scout at an exterior battleground. With Yoda at the hut, your characters are now pretty much immune less than 6. 2x Take The Initiative +1 for each Scout/Spy in a battle (up to +6) and useful with all your 2/2 characters when being attacked by Creatures. 2x The Signal Get another Effect and a recycleable 5.

Jedi Tests 1x A Jedi’s Strength 1x Domain Of Evil 1x Great Warrior Finish 1, and then 2, deploy 3 and it’s done right away. Now with Yoda at the hut, and Insertion planning, you are immune less than 7.

Locations 1x Clouds The anti-RallOps card. Put in on Ralltiir with a Tala or 2 and flip back their objective. 1x Dagobah Bog Clearing 1x Dagobah Jungle 1x Dagobah Swamp 1x Dagobah Training Area 1x Dagobah Yoda’s Hut All for Dagobah and Jedi Testing 1x Endor 1x Endor Dense Forest 1x Endor Landing Platform (Docking Bay) 1x Endor Rebel Landing Site (Forest) Endor is your turf. Make ’em fight you there if you can. If not, drain drain drain.

Starships 1x Gold Leader In Gold 1 1x Green Squadron 3 1x Red Leader In Red 1 1x Tala 1 1x Tala 2 Solid starship pack for this type of deck. Don’t go against big blue. This is for infiltration and Battle Order if necessary. ‘