bombing secret base 2

Title: bombing secret base 2
Author: Jonathan "Vanshitoo" Ballin
Date: Oct 17, 2000 Rating: 3.5


--------------------------------

Cards:

‘starting

ANSB

the signal

Hoth 1st marker

Hoth 4th marker

locations

kiffex

raithal

mon calimari

hoth

Hoth echo corridor

Hoth echo war room

Hoth echo dockingbay

characters

commander skywalker

commander antilles

’hobbie’

boushh

EPP obi-wan

ECC chewie

general calrissian

nien numb

captain solo

colonel cracken

starships

gold squadron 1

home one

spiral

independence

liberty

R2-D2 in red 5

red 6

B-wing bomberx14

weapons

intruder missilex2

concussion misslex2

ion cannonx2

interrupt

all wings report inx2

slight weapons malfunction

hyper escape

effect

echo base garrison

EBO

honor of a jedi

rebel fleet

aim high

docking and repair facilaties

bacta tank

admirals order

concentrate all fire

Strategy: ‘

in this deck i can get EBO runing in 3 turns via

ANSB and echo base garrison. then i deploy large

amounts of B-wings and see if my opponents space is

of any danger then if it is i can re-enforce my

fleet with stronger more expensive deploying ships

like cruisers. I don’t have a large ground force

but my drains in space are big and i have force drain

cancellers and my dead guys can go to backta tank

return next turn. in space battles i can get alot

of extra power from EBO, aim high and concentrate

all fire. i end the game with big drains after my

opponents fleet is demolished.

reasons why i use commander luke- hew is a better

pilot than most lukes, deploy0on R2-D2 in red5

i can pull him from reserve deck. his major default

is he is’nt very strong. Ion cannons- they are very

useful at stoping my opponent from running away,

they are destiny+3 on bombers=ionize then get easy

hit, they defend my bombers against SFS9.3 cannons

and other guns. Bombers-ion destiny+3, can add pilot

if my opponent uses DS I’ll take the leader.