Insertion And Take Em’ Down

Title: Insertion And Take Em’ Down
Author: Donald "Prince Xizor" Hanson
Date: Oct 18, 2000 Rating: 4.0


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Cards:

‘Admiral’s Orders(1) Capital Support

Locations(8) Home OneWar Room Home OneDocking Bay Rendevous Point Endor Kessel Chandrila Raltiir EndorLanding Platform

Characters(21) Mon Mothma General Solo Chewbacca Of Kashykk Admiral Ackbar Wedge Antilles R2-D2 Major Panno Major Olander Brit Derek ’Hobbie’ Kilvian Kin Kian Corporol Midge Lieutenant Telsij Karie Neth Kier Santage Major Haash’n Raltiir Frieghter Captian x2 Dresslian Commando x3 R3-T2

Starships(10) Home One Defience Masanya Red 2 Red Squadron 4 Red Squadron 7 Lando In Millenium Falcon Gray Squadron 1 Gray Squadron 2 Green Squadron A-Wing

Weapons(7) Blastech E11-B Blaster Rifle x2 X-Wing Laser Cannon Intruder Missle x2 Concussion Missles SW-4 Ion Cannon

Effects(6) Strike Planning Insurrection Squadron Assignments Superficial Damage Kessel Run Legendary Starfighter

Interrupts(7) Heading For The Medical Frigate Surprise Assualt x2 Out Of Nowhere Insertion Planning x2 Corellian Slip ‘

Strategy: ‘

I love using this deck. First off, I start with Strike Planning, Insurrection, and Squadron Assignments. At That Point I am able to get Mon Mothma, General Solo, and my commandos out. A drain for 3 at kessel and practicaly cancleing battle destinies with Han and Insertion Planning can really hurt an opponent. The Sarships Can take out most anything thrown at them and the forfiet bonuses minimize damage. A real key to winning with this deck is by using the frieghter captian and kessel run, retrieving 10 force in the middle of the game can often turn the tides. This deck packs tons of high destiny, with a ratio of 1 in 4 drawing a destiny of >3. Then with high immunity to attrition these cards tend to stay out all game.

Resent Changes I Just got both a DSII Wedge and Jedi Luke so I took out my other Wedge and R3-T2 to add them. ‘