Trooper-manipulator V 1 5

Title: Trooper-manipulator V 1 5
Author: Joe "Prophit" Gold
Date: Oct 25, 2000 Rating: 3.5


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Cards:

‘Starting(5) Corulog Prepared Defences Mobilization Points Battle Order Imperial Arrest Order

Locations(6) Hoth Defensive Rendili Executor Docking Bay Hoth Echo Docking Bay Tatooine Docking Bay Death Star Docking Bay

Characters(22) Lord Vader Darth Vader Mara Jade, The Emperor’s Hand Grand Moff Tarkin General Tagge M’iiyoom Onith x3 Sim Aloo Baron Soontir Fel General Veers Stormtrooper x10 Admiral Piett

Starships(4) Devastator Chimaera Zuckness In Mist Hunter Dominator

Weapons(2) Vader’s Lightsaber Mara Jade’s Lightsaber

Devices(2) Comlink x2

Effects(4) There’ll Be To Pay x2 Ability, Ability, Ability Broken Concentration

Interrupts(15) Abyssin Ornament x2 Monnok x3 A Dangerous Time x3 Masterful Move x2 Alter x2 Trooper Assault x2 Dark Jedi Presence

Strategy: ‘

Alright first off there is no objective and I want it that way. Anyway, start by pulling Rendili by using MP. Use IAO to pull the docking bays. First docking bay you should pull is executer docking bay and the deploy M’iiyoom Onith there. By turn 2 you should be activating 7 force. The max amount of force you can activate is 18 force. With MP and IAO you can get some mondo generation. Use all the manipulator cards to keep the good cards out of his hands. Use the troopers and Abyssin Ornament to retrieve force. Use there’ll be ** to pay to grab that CC interuppt.

Why certain cards aren’t in here Blasters-din’t have any room Elite Squad Troopers-no need, not enough room