Huntdown 2k--By H2O

Title: Huntdown 2k--By H2O
Author: Justin "H2O" Desai
Date: Oct 29, 2000 Rating: 4.0


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Cards:

‘Start(8) HDDTJ 2x Ex Sites visage prepared defences m points IAO No escape

Locations(3) carida DS docking bay CC docking bay

Characters(20) 5x Epp vader(you’ll see why) 2x Dr Eveazan(that’s why) 2x GMT 2x Emp 2x janus sim 2x mara sarkili evax cabel fett w gun

vehicles(2) blizzard 2 tempist 1

weapons(1) mara’s saber

Ships(6) fett in slave 1 executor zuckuss in pill bossk in bus chimera dengar in PO

effects(5) 2x disarmed search and destroy visage l damage

Interupts(15) 3x masterful move(mainly for janus abuse) 3x operational as planned(ditto) 2x put all sections on alert 2x sniper 3x YAB 2x barrier

Strategy: ‘

Ok, so it’s huntdown, it’s also bad ass. Why was huntdown good before DS2? Because it ran high destiny and played mains and also had direct damage. Why is this huntdow good?? Because it does the same thing the old huntdow did nbut with less card slots. Example, in the old days, you’d have to run tons of high destiny(mainly useless cards) in your huntdown just to get good destiny draws. But now with janus and operational as planned, you can track like a madman and always draw a 5 or 6, and i’m only using 8 slots(2x janus, 3x masterful move, 3x o as planned). Activation is the same way, in the old days good hunt down decks ran lots of twixs to get high activation. But with mobilaztion points all you need are three locations to get the activatio going. You’ll be activating 10-12 by turn 3 every game you play. So I save card slots, what do i use those card slots for?? Well i added in the whole disramed dr e package w/epp vader and lemme tell you, it’s freaking sick. Ok, example, say the opponent has ben, jedi luke and epp han at a site, both jedis with their sabers, the ls player is thinking he’s got the site pretty secure. Wrong, down come epp vader and dr e. Jedi luke gets disarmed and operated. Ben gets Yab’d, now it’s you against their one measley han, you hit him and draw a tracked 6(janus anyone?). You’re 13 to his 4, he loses 9 to a battle he should ahve won. Against any type of deck that runs mains just battle them off. Profit, TRM, RST, just kill their mains. You’ll be able to. Against HB space just consolidate your forces and probe around. And against EBO,(the hardest matchup, here’s what you do, Deploy 1 docking bay(not both) get vader to the docking bay, and get a walker to the 4th marker, set up search and destroy, unless they drop a character, they’ll be losing 2 force per turn, if they do drop someone, drop mara and dr e and operate to knock them off. If you see the oportunity to battle them in space take it.

So against HB search and destroy, visage, probe in space. Easy win most of the time.

Ebo search and destroy, visage, battle in space selectively, kill their guys if they try to come down. Profit auto win, start Fett and mara, drop vader down, disarm and YAb their mains, kill their other guys.

MWYHL tough but just set up search and a bunch of ships at carida. Get dengar in PO out asap to stop the superfalcon. It will be close but the only force you’ll lose from them is their afas, they’ll be losing alot more.

TRM same thing against all mains deck. Kill their dudes, let direct damegeeat away.

So it’s a solid deck. Plays well. And is hella lot of fun to play ‘