Yet another one of my ebo decks

Title: Yet another one of my ebo decks
Author: Jim "Stimmed Jim" Li
Date: Nov 2, 2000 Rating: 4.5


--------------------------------

Cards:

‘Locations hoth docking bay hoth war room hoth corridor MPG North Ridge Tatooine Hoth Kashyyyk Kiffex

characters I-shi-tibs x3 Boushh JK Luke Arcona Capt. Han Wedge RSL Obi wan x2 Boshek

ships Falcon Red Leader in Red 1 artoo in red 5 x-wing x9

red ANSB First Aid Order to Engage Out of No Where Wise Advice Rebel Fleet Squadron Assignments Signal x3 Hyper Escape Projection of a skywalker Rebel barrier x2 EBO WYTTPOU x2 Leg. Starfighter Windchime x3 Control x2 Alter x2 Incom corp x2 Transmission Term ‘

Strategy: ‘

okay okay okay, i had some guy tell me to take out a grabber… NO can’t you see how important those two grabbers are to this deck? I’d put in another if i had the room. with the grabbers and alters + controls the opponent simply cannot afford to sense your stuff, assume you have an alter and a control in hand, if they want to sense your rebel barrier or hyper escape they have to pay 5 force total to do it, and if you have both in your hand, or two barriers, or more alters and controls, its basically impossible for them to do it. so i NEED all the grabbers i have in there, can you imagine how sucky this deck would be if they could just freely sense all your barriers and hyper escapes?

against Blast Door Controls, just alter it.

actually an x-wing cannon is pretty important, take out an Incom Corp for an X-wing cannon

well, i was playing around with my superfalcon ebo deck when i thought, you know, these games would be a lot easier to win if i was draining for 3 at like 3 systems… so i took it apart and built this, which looks pretty good.

oh yeah, the reason Boshek is in there instead of melas is that against huntdown you can still track boshek and alter search and destroy

start controlling the opponent’s drains with Rebel fleet, Projection, and Boussh, by the 4th turn you should have a couple systems in your control and some battle preventer cards in your hand. save most ships in your hand and have like an x-wing per system, your base power is 7 to start with so no one is gonna beat them down too bad. let the play their ships and the hit them back with the falcon and legendary starfighter. no one will occupy Imp Decree with Obi at the docking bay and arcona at the first marker. JK luke can go in both space and ground. put wedge on board with han and put either JK luke or boshek in Red 5. if they drop search and destroy, alter it. don’t fear any senses because you have grabber x2, control x2, alter x2, and a wise advice, there’s no way any senses are gonna get through that net. I@#$%ibs lets you track hyper escape and out of no where and play it turn after turn. most Dark decks will play around 5-6 ships, when they play them, barrier, hyper escape, or out of no where so they don’t beat you down, and then either fight them or block their drain and hyper escape every turn, just be careful of ds-181-3 or guys like him. Use first aid to soften up the damage if they do manage to hit you for some force loss. you really only need to get a couple turns of huge drains in to kill your opponent.

jim li ‘