my ebo

Title: my ebo
Author: Zach "spirajira" Cute
Date: Nov 2, 2000 Rating: 4.0


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Cards:

‘starting(4) the signal a new secret base hmain power generators hnorth ridge

locations(8) rendezvous point hdocking bay hwar room hcorridor hoth mon calamari chandrilla tibrin

characters(13) general calrisian general dodonna colonel feyn gospic x2 epp obi x2 epp leia epp han commander luke skywalker zev senesca derek ’hobbie’ klivian niem numb commander wedge antilles

starships(16) x-wing x10 defiance liberty independence home one gold squad 1 x2

interrupts(8) all wings report in x2 organized attack x2 the signal x4

effects(11) echo base garrison echo base operations rebel planners incom corporation goo nee tay ice storm bacta tank mantellian savrip rebel fleet docking and repair facilities strike planning ‘

Strategy: ‘

****update***** i am going to put a lsjk for a gold squad 1 in this to help agasint a BHBM and possibly a hunt down. also, i am going to put in a do or do not and wise advice for D&R facilities and goo nee tay. and if you want to put in a little more sac protection, i think it might not be a bad idea, mabey for a few starships. ****end update**** card by card

ice stormto make sure they think twice before comin down to my territory

goo nee tayto slow them down with higher deploy

strike planningto get my generals out

a new secret baseto play a succesful ebo

echo base garrisonto get the people out nessecary for ebo

general calrissianto give me power and forfeit in space

echo base operationsto give me drain +2, power +3, and cheaper deploy in space

general dodonnawhen at same sight as rebel planners doubles it

commander wedge, commander luke, hobbie, and zevi can pull them with garrison, and they are good in both land and space

tibrincan exchange three uneeded hand cards for a needed card in lost pile

chandrillafor extra activation

mon calamarifor cheaper deploy of mon cals

hothpower +1 on hoth for every starship there

main power generatorsto deploy a new secret base and ebo on

north ridgeneed to deploy it with main power generators

corridor, docking bay, and war roombest three of the required hoth sites

colonel feyn gospicmakes rebel planners apply to every system, and immune to alter

organized attackto give my x wings a power bosst and full imunity to attrician in a battle, or to draw 3 x-wings

the signalto get out my effects

all wings report into retrieve some force

mantellian savripto lose unneded cards from hand in place of needed cards on table for battle damage

docking and repair facilitiesto bring back my needed starships

incom corporationto give my x-wings a power boost and ability 2

rebel fleetto stop some of their drains

rebel plannerswhen teemed with dodonna and feyn, gives every ship everywere a power +2

x-wingbest starfighter

han with blastergood on falcon and in space

home onegreatcapital, draws by itself and very powerful

liberty, defiance, independencegreat caps

rendezvous pointvery cheap deploy

leia with gungreat in space and on land

obi with stickto gaurd hoth or deploy to their sites

niem numbto fly falcon or mon cal

bacta tankto bring back my lost pilots

gold squad 1great starfighter, especially with a han and gen cal piloting, and leia with gun and neim numb back playing hologameboard(cap han is best for this, but epp han is more versitile for this deck)

stategy

the basic strategy of this deck and every ebo deck is simple, get your space up and balanced fast and drain their pants off; and this is how you do it. turn 1take echo base garrison and the war room and deploy them, and drop all your land characters to the 4th marker to make sure they dont think about getting prominence on hoth early. if you got a signal, i generally take out effects in this order 1.rebel fleet 2.incom corp 3.strike planning 4.rebel planners 5.bacta tank the reason i take those out are rebel fleetto stop their early drains befor you get all set up incom corpto get your xwings drawing destiny’s before you can get your fleets out, and to give them a power boost strike planningto pull dodonna and gen cal; dodonna to double rebel planners, and cal to pilot the falcon or a mon cal rebel plannersby this time you should have a gospic and you will have the dodonna with strike planning, if you get them earlier, take this effect erlier. this is a key card for your dominence in space. bacta tankso you can forfeit your pilots for battle damage, and bring them right back. after those, the effects really depend on how the game goes, if they keep tryin to come to hoth, bring out ice storm, if you keep losing your ships, take D&R facilities, or if you are experiencing a lot of battles, take out your matelian savrip to reduce your losses, if they have a lot of land, take goo nee tay to slow them down a lot. after turn 1, take your character with garrison, take out your other two hoth sites. next turn, take out your character, and take out ebo, and then finally, start taking out your systems, and by that time, you should have plenty of starships to have a fleet up fast. once you get all your systems up and your fleet balanced out over them, your drains will be pretty steady and secure. any other advice i can give to you would be mabey thinking of getting a semi super falcon up, which is gen cal and epp han piloting, and miem numb and epp lei sitting in the back seat, you will only get 3 destinies out of that, where as the ”real super falcon with cappy instead of epp han will give you four, i just chose epp because he is more versitile and can be used on land too.

matchups

BHBMi would prob just give him luke, just keep your forces extra concentrated in space so they dont win many battles if any so they cant turn him.

hunt down i didnt even bother putting honor of a jedi in this deck for this matchup, because every decent hunt down is running no escape, so it would be a waste of a card. so in hunt down, put all your epps to their 1/1 docking bays to take away their battlegrounds to make sure they are losing for visage as well. try to give them the biggest drain and beatdown in space possible to make them lose their key cards.

ral ops is dead, i dont know hardly anyone who plays it anyomre, so i wont go into that.

sycfa ties get your draining up as fricken fast as possible to make them lose their key cards, but i would try to stay concentrated at your sites so they dont capitolize on your small band of x-wings out force draining, but that is just me, it is up to you on that one.

as for the new jp sealed obj, i have never seen it in action and dont know how it works, so i can comment on that. if there are any other matchups i didnt metion that you like to know abour d-mail me. thanks for looking, spirajira ‘