EBO And X-wings It’s All Good v 2
Title: EBO And X-wings It’s All Good v 2
Author: 3 legged "MeatDonkey" donkey
Date: Nov 12, 2000
Rating: 2.0
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Cards:
’ Hoth MPG Hoth 4th Marker HFTMF Insurrection Strike Planning Wise Advice
Hoth Echo War Room
Hoth Echo Docking Bay
Hoth Echo Corridor
Hoth
Yavin 4
Kashyyyk
Bespin
Baragwin x3
Luke Skywalker, Jedi Knight
General Rieekan
General Walex Blissex
Figrin Dan
EP Obi
ECC Lando
Princess Leia
Home One
X-wing x12
Organized Attack x3
Projection Of A Skywalker x2
Signal x4
Rebel Fleet
Echo Base Operations
Incom Corporation
Honor Of The Jedi
ANSB x2
Traffic Control
X-wing Laser Cannon x4
Ewok Catapult x4 '
Strategy: ‘
First thing to do is pull the generals and then activate. Then use Insurrection to look for a docking bay and to check whats in your force pile. If you drew a signal or ANSB play it and get what you need. If it all goes right you should always have it set up second turn. On the second turn all you need to grab is EBO, if you didnt draw it. Get Incom Corp. out quick. Use the Baragwins and Figrin Dan to retrieve your cards. The catapults are in there just for the destiny. Drawing a 7 really hurts the other guy. I hevnt taken this to any tourneys or anything yet, so any advice is appreciated. ‘