Hidden Mains v2 Please Review

Title: Hidden Mains v2 Please Review
Author: Jason "jade" Foss
Date: Nov 18, 2000 Rating: 4.5


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Cards:

‘Starting Hidden Base Sullust Rendevous Point Heading For The Medical Frigate Insurection Strike Planing Squadron Assingments

Locations Endor Dagobah Bespin Home One Docking Bay Yodas Hut Echo Docking Bay Cloud City Downtown Plaza Cloud City Lower Corridor Cloud City Docking Bay

Starships Gold Squadron 1 Tala 1 Tala 2 Spiral Tanteive

Characters Obi Wan Kenobie EPP Obi[2] Son Of Skywalker EPP Luke[2] EPP Leia EPP Han General Calrisian General Crix Madine Orrimarco Lietenant Blount Colonel Cracken Sergent Junkin Majjor Panno Dresilian Commando[4]

Interupts On The Edge Off The Edge[2] Bith Shuffle[2] Out Of Commision[2] The Singnal[2] It Could Be Worse Glansing Blow Alter[2] Sense[5]

Effects Cloud City Celebration[2] Close Air Support[2]

Whepons[2] Obis Stick Lukes Stick ‘

Strategy: ‘

PLEASE REVIEW

This Is a Variation Of a deck that i played Saturday that did very well. First Off I Know the deck has 64 cards in it but I cant figure out what the hell to take out. So please tell me what to take out. First Turn Before activating pull General Calrisian and general Madine activate pull home one docking bay dagobah and yodas hut. Deploy Madine to the Home one docking bay. Second turn you activate at least 8 Pull Endor remember opponet does not get force there unless they are playing endor ops. Also get the echo docking bay. Deploy General Calrisian on Gold Squadron one to endor for 3 force.Third turn you activate atleast 11 you should start getting things set up at Bespin by pulling the system and the docking bay. Use Madine to get either blount or Cracken and use Squadron Assingnments to put them on there ships at bespin move gold squadron 1 to bespin from here just load up cloud city and Bespin. Use The singnal to get cloud city celebration and close air support running. With close air support out you get 3 destinys one to power where you have a scout witch is why i play the dresilian commandos. You may replace them with other scouts but i like them. And with Cloud City celebration running i retreive at least 2 a turn and the force drains can get as high as 7 or 8 a turn when it is all working good and that is all i need when i retrive 2+ a turn with off the edge on the edge.I included the epp ben and the epp luke cause when the opponet is attacking you having whepons is very good but I also included the none epp versions so lightsabers can add to drains during a drain race. The deck does have very big problems against Heavy space decks but if you can keep control of bespin you can win.

Matchups

Vs Hunt Down Do your regulor stuff if he comes down to duel make sure you have senses or a glancing blow. If you do lose a duel its not the end cause you can still retreive tons of cards and chances are if he is devoted to dueling he does not have very many characters or starships if possible use eiter blount or cracken to cancel visage.You should win.

Vs BHBM There will be lots of battlin just use close air support to its fullest and beat him off of cloud city and get your retreiving going.If he plays with lots of starships you might be in trouble. But if not you should win.

Vs Court Dont Go to tatooin unless you have to dont worry about losing 1 card your retreiving will more then make that up. If he starts putting his bounty hunting ships at bespin to cancel celebration make sure he does not have the characters on the table already i see that so many times. Just hold on to bespin and you should win.

Vs Anything Mains Just use Close air supporrt to beat them off cloud city. And get your retreival working. You should win but just try to hold on to the system cause it is key.

The Key to this deck is holding bespin so i would like to put more ships in but i just cant find the room. Help is Greatly Appreciated. ‘