ANTI-SCUM EBO

Title: ANTI-SCUM EBO
Author: Josh "posh_josh" Kohman
Date: Nov 19, 2000 Rating: 4.5


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Cards:

‘Starting Hoth Main Power Generators The Signal Hoth North Ridge A New Secret Base

Locations Kiffex Bespin Tatooine Endor Hoth Echo Docking Bay Hoth Echo Corridor Hoth Echo War Room

Characters Obi-Wan Kenobi x2 Luke With Lightsaber Boussh Arcona Zev Senesca Hobbie

Starships X-Wing x12 Spiral

Weapons/Devices X-Wing Laser Cannon x2

Effects Projection Of A Skywalker x2 WAYTTPOU x2 EBO Wise Advice Honor Of The Jedi Echo Base Garrison The Planet That Is Farthest From Incom Corporation Rebel Fleet

Interrupts Organized Attack x4 The Signal x3 Alter x2 All Wings Report In x2 Transmission Terminated x2 Rebel Barrier x2 Rapid Fire ‘

Strategy: ‘

********update******** if you give me 4 stars, and just say Good Job, Nice Tech, at least tell my why the fucl< it isnt a 5 star deck… Dont screw me out of 5 stars because this isnt Clint Hays deck. Keep an open mind. Wedge231 or whatever… if I took out bespin for hoth, their destroyers could get off of Kiffex… besides, what would I do against dark deal then??? What possible amazing advantage would kashyyyk provide me with that was worth taking a star off? Its all about ABCOTU Thanks ****end update****

The Cards… -X-Wing Laser Cannon- Dont lay this down till they lay stuff down. Then either barrier their ships, or if you have a rapid fire in your hand, use that when they battle.

-Rapid Fire- I first saw this tech in a deck Gary Carmen had… this card is saweet You can suprise them with a Cannon, or its like a 3rd Cannon… destiny 5 used… what could be better?

-Honor Of The Jedi- I have yet to see No Escape being used in a tournament deck around my area. Yes, this card isnt god anymore though… its just a lesser god. ;-)

-Echo Base Garrison- This is used to pull out Hobbie and Zev so you can actually get EBO out. Those two, and either obi or an arcona usually get the job done. If theyre playing alter, wait till alter is grabbed before getting this, or get out Wise Advice.

-The Planet That Is Farthest From- Drain bonuses are evil This, with tatooine, is a drain bonuses worst nightmare. This card is mainly for the Bunker or Dark Deal decks, as it cant target Tatooine when its layed on Tatooine.

-Rebel Fleet- its an undercover spy that goes to the biggest drain, cant be snipered, eaten, or trampled. Can be altered though… oh well, nothing is perfect.

-WAYTTPOU- Two of these are vital. They get rid of Sabbac, Sense, Alter, All Power To Weapons, Twileks, Imperial Barrier, Projective Telepathies, Short-Range Fighters, and of course Ghhhk. all of which can be annoying to this deck.

-Spiral- With Incom Inc. down, you can spread one ship per system, and still get a destiny when this pimpdaddy reacts down…

-Arcona- If they arent playing with Senses, this card is the sugar. It keeps imperial decree at bay, and satisfies Search and Destroy. If theyre playing scum, they usually dont use Sense or Nemet, so he can cancel drains, and whatnot (till bubo gets a piece of him).

-Alter- These offer a tiny bit of protection from Sense, which is important, seeing as all your interrupts are vital, and none of them are immune to sense. Also gets rid of S&D, AAA, and Lateral Damage.

-Order To Engage- Its not in here, but it should be. It goes well with Arcona, and you can chase around the Executor with 5 souped up X-Wings…

-The Parsec Game- Try to lay down Kiffex first, your opponent will more then likely lay there and kick your asz. All your other planets are 4 or more parsecs away, so their star destroyers will have a hard time getting around, leaving you to drain like a wench eater.

Heres The Matchups

-Any Scum Deck The only ships scum decks REALLY uses are bounty hunter ships, all of which are starfighters (with the xception of bossk)… shoot em down, and barrier Bossk… drain… drain… drain.

-BHBM/Heavy SAC This is your hardest matchup hands down… Grab their SAC asap, then only use interrupts that are vulnerable to SAC when they dont have enough force, unless you want them to stack more of them… Be sure to save your alters for the times when you KNOW they only have one sense in their hand. Do beatdowns with Luke, until Vader comes out, then either give them Luke or have him kick a little more asz, then give them Luke. S&D is a beotch this game, especially since your Alters get sensed, and your Arconas have a difficult time reacting. You can win this matchup though, just take it one turn at a time. Look for possible ways of doing damage, and possible ways of cancelling things like S&D. Also, dont depend on barriers in space this game… thats suicide…

-Sienar/TIES Thisll be a fun game, if not a victorious one. Try to lose as few X-Wings as possible, because TIEs can retrieve their lost comrades, but X-Wings dont have that advantage. Use your X-Wing Laser Cannons like a basterd, and if their TIEs dont have hyperspeed, then just cleanse one system at a time. Grab All Power To Weapons and Masterful Move. Another reason OtE wouldnt go bad in this deck. This game is just touch and go, though if played correctly, you should reign victories.

-HDADTJ This is why your packing two transmission terminateds… the faster you use them, the more likely theyll be successful. The Arcona goes well at the North Ridge, if they are neglecting to play Senses in their deck. If they lay Vader off planet dont be afraid to lay Obi to the North Ridge. Most HDADTJ dont pack too hardcore in the space aspect, so as long as you have a barrier (and they dont have a sense), then spread out…

-Bunker Deck Pull out Endor and Tatooine, and throw ABCOTU down to negate their Overseeing it personally. These decks sterio-typically dont use space… take advantage of that… SPREAD OUT

-Dark Deal Same strategy as the bunker deck, only these decks have space. Just cancel their bonuses, mebbe take over their cloud sectors if possible, and play the game one turn at a time.

-Brangus Glee… SUPASTAR Grab their asz. If theyre playing scum… you know what to do… Get a satisfying drain at the Death Star when you can.

-ROPs Its not that ROPs is dead, its just that no one is playing it. Ive hardly seen the anti-rops card played. A good player, with a good rops deck, is still tournament viable. Against this deck, get a strong hold at Tatooine, and set up ABCOTU to get rid of their Overseeing It Personally. Try to get their drains down to zero. Alter S&D, or if theyre not playing SAC… use the Arcona. Dont let them set up decree, the Arcona comes in handy for that too.

Other Decks… Just feel them out, Drain, and win.

I feel confident that this deck will win most of its matchups. Its consistent, and gets the job done. Dont be afraid to spread out and drain if thats the only way you know you can win a matchup. Atleast then it has a chance of working. Good luck if you play this deck. ‘