Mike’s Bring Him Before Me v 1 0

Title: Mike’s Bring Him Before Me v 1 0
Author: Mike "Mikey P" Panayotou
Date: Nov 22, 2000 Rating: 4.5


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Cards:

‘Starting (8)

BHBM DSII Throne Room Your Destiny Insignificant Rebellion Mobilization Pts. IAO No Escape Prepared Defenses

Characters (19)

Emperor Palpatine Lord Vader x2 DV, DLOS Vader w/Stick Tarkin x2 Mara Jade x2 Sim Aloo Janus Greejatus 4-Lom w/Gun Iggy w/Gun Dannik Jerriko Dengar w/Gun Captain Sarkli Commander Igar Dr. E

Blue (6)

Zuckuss in Mist Hunter Boba in Slave I Bossk in Bus Chimaera Tempest 1 Blizzard 2

Locations (6)

Carida Endor DB CC DB Tatooine DB Executer DB DSII DB

Interrupts (18)

Sense x4 Alter Control x3 Force Lightning Ommni Box Trample The Circle is Now Complete Operational as Planned Masterful Move Weapon Levitation You Are Beaten Weapon of an Ungrateful Son Hunting Party

Effects (2)

Disarmed Search and Destroy

Weapons (2)

Vader’s Lightsaber Mara Jade’s Lightsaber

Strategy: ‘

Ok. Here we go.

Start the starting stuff and pull Carida after you draw. Activate, pull DSII DB and pull Palpy and Force Lightning (if possible). 9 force on turn 2 (pretty standard opening).

Next, you should focus on getting Vader out. Try to get the Executer DB and drop Vader there (I only have 2 Lord Vaders, otherwise I’d play more). He’s -2 at Executer DB, so that’s really nice. Now you are activating 12 force.

After Vader is out, pull Endor DB and drop him and friends at the DB. Be aware of Lost in the Wilderness, so getting a walker or having SAC in your hand is key. Drain, get Lukey deployed and battle. Simple strategy. There is a degree of self-manipulation in the deck (can I say that???) Let’s suppose they are NOT playing Jedi Lukey. There is a way for a conversion after winning 2 battles . . .

1) Get at least one Saber out. And make sure you can activate your entire Reserve Deck.

2) At the end of your turn, play Operational and stack a 1 on your force pile. Recycle.

3) On opponent’s turn (only if you have no cards in your Used pile) use Janus’ ability (placing the 1 on your used pile), slip the Hunting Party (7) under the 1 and draw a card.

4) Play Weapon of an Ungratful Son, putting another 1 on top of the 1st one on your used pile. Your pile will be (from bottom to top) (7)(1)(1). If they don’t shuffle your deck, you are set.

5) Activate all but the last three. You can check to see their destiny with Sim Aloo. If it is high, keep it. Duel Lukey. Assume he draws something like (4)(2) to your (1)(1). His 5-ability (or even 4) + destiny is 11 (or 10) to your 6 +2 is 8. You lose. You have one card. It is a 7. 7+6=game )

THIS IS IDEAL; most games won’t end this way. I think the deck is solid enough to win enough battles to convert Lukey.

Against

Profit – take it head on. Try to Dannik Han and the game is over. Bring a force to Tatooine thru the DB. If they try for an early Lukey to Han rescue, drop Vader and rain on Han’s parade. Easy win.

Agents – Make them suffer if they don’t play Luke. If they do, win battles and try to convert Luke. With Dannik, Dengar, Dr. E and Iggy, winning battles shouldn’t be so hard. Play smart and it should be a win.

Hidden Base Flip – S+D. Your Destiny. If they drop Luke, drain and let S+D wear them down. Space victories will be very limited, but one may be possible with some nicely tracked destinies. If they don’t flip and drop some EPPs, crush them for a card on Insignificant and try to convert.

New Age Throne Room/Scouts/Mains – pick battles wisely. Beware of Fallen Portal. Fight, get cards, try to convert. Get Vader to a BG fast, but make sure he doesn’t get the beatdown.

That’s about it. D-mail me if you see a serious problem. Thanks for reading.