There Is Still Good In TIGIH

Title: There Is Still Good In TIGIH
Author: Andrew "JohnnyUnitas" Carson
Date: Nov 23, 2000 Rating: 4.5


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Cards:

‘Starting (10) There Is Good In Him/I Can Save Him Endor Chief Chirpa’s Hut Luke Skywalker, Jedi Knight Luke’s Lightsaber Endor Landing Platform (Docking Bay) I Feel The Conflict Heading For The Medical Frigate Staging Areas Strike Planning Insurrection

Locations (4) Tatooine Docking Bay 94 Death Star Docking Bay 327 Cloud City Platform 327 (Docking Bay) Yavin 4 Docking Bay

Characters (26) General Crix Madine Orrimaarko Daughter Of Skywalker General Solo Chewbacca Of Kashyyyk Sergeant Brooks Carlson Lieutenant Blount Corporal Kensaric Sergeant Bruckman Colonel Cracken Obi-Wan W/ Saber Lando W/ Vibro-Ax x2 Han W/ Heavy Blaster Pistol Chewie W/ Blaster Rifle Princess Leia W/ Blaster Rifle Palace Raider x2 Elom x8

Vehicles (2) Racing Skiff x2

Effects (6) I Hope She’s All Right Bacta Tank Aim High Ounee Ta Wise Advice Draw Their Fire Yarna d’al Gargan

Interrupts (11) Fallen Portal x2 Rebel Barrier x2 Choke x2 The Signal x2 Transmission Terminated x2 Insertion Planning x2 ‘

Strategy: ‘

This deck beats down the opponent using every character and vehicle possible. Basically I repeatedly beatdown whenever possible while pulling docking bays for extra activation. That’s pretty much the strategy in general. It gets slightly more specific against different decks though so here’s how it works against ’em

Against Court and MKOS These are both similar decks the way I see them played in my area so I’ll cover them together. The main problem I encounter against Court and MKOS is that they usually don’t contain any Vaders or Imperials at all so winning the game using the objective isn’t possible so I’ll have to battle ’em out. Obviously they’re going to fortify Tatooine so I pull Madine and drop him at Chirpa’s Hut with Luke while pulling scouts to prepare for a beatdown. Once I have sufficient cards to draw multiple destiny or to reduce my opponent’s I attack their weakest site and try to hold it while regrouping more forces. If my opponent’s not playing with Imps then Luke’ll be able to join in the action and chop some aliens. To clear the audience chamber, I use either EPP Han and EPP Leia or EPP Han and ECC Chewie in conjunction with Lando with Vibro-Ax to draw around 3 battle destiny while shooting and excluding up to 3 characters. The Eloms aren’t too useful against these decks so I use them as forfeit fodder or vehicle drivers. Against MKOS it’s a good idea to get some drains setup at the docking bays because they’ll be retrieving (or regenerating if they’re using Abyssins) most of their non-unique casualties. The key to taking MKOS out is keeping them from occupying battlegrounds so I’ll cut off their main retrieval source. Throw in Aim High and they should eventually cave in.

Against RalOps I get Ounee Ta out instead of Staging Areas and basically attack in the same way as I do against Court and MKOS, the only difference is they’ll most likely have Vader and/or The Emperor. I get Luke to an Imp. quickly by pulling the <> Docking Bay and make ’em pay until they get Vader out or I’ve got a beatdown set up. With Ounee out my Eloms, and raiders with their skiffs are free and rebs are deploy -1 so beatdowns aren’t hard to deliver. Against Palpy, I monitor his use of Force Lightning and when I think he doesn’t have any left, I strike at him if he’s with another character using Lando W/ Ax and a few other characters. By knocking Palpy out I’m free to win the battle against the other guy (even if it’s Vader that’s not that big a problem).

Hunt Down This is tricky. If it’s a deck that relies on dueling then they’ll have very few characters other than Vader so I’ll have to just try to win battles against the other guys they’ll use while Barriering Vader or smushing him with Fallen Portal. Basically I feel the only way for me to win against a Hunt Down dueler is just go crazy and kill all his characters, including Vader. I won’t worry about crossing him, I just get him and his cronies outta the way and drain. Against non-dueling I’ll be battling like crazy so I’ll have to play it safe by letting them play defensively and going on the offense myself. If that doesn’t sound too good I can Fallen Portal and Barrier their characters and battle the leftovers while gaining more cards on Conflict to finally cross Vader.

TIEs Get out Aim High and I Hope She’s All Right and fortify drain positions. If he’s using ground with the ties then I take ’em out where possible while draining as well. This is another tough one.

Thanks for looking at my deck.