Deadbody’s Bring hime Before me

Title: Deadbody’s Bring hime Before me
Author: garrett "deadbody" larson
Date: Nov 23, 2000 Rating: 4.0


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Cards:

‘Objectives 1 Bring him before me…

Locations5 Death Star II Throne Room DSII Docking bay Hoth Echo Docking Bay Yavin 4 Docking Bay Rendilli

Characters19 Emporer Lord Vader Darth Vader Janus Greejatus Commander Igar Grand moff Tarkin Major Marquand Luitenant Watts General Veers General Tagge Admiral Piett Admiral Ozzel Admiral Chirnaeu DS-61-2 DS-61-3 DS-61-4 Capt. Sarkli IG-88 with Riot Gun 4-lom with concussion rifle

StarShips4 Executor Chimarea Bossk in Hounds Tooth Zuckuss in Mist Hunter

Vehicles4 Tempest 1 Blizzard 1 Blizzard Walker Blizzard 2

Interuppts17 Prepared Defenses Trample x3 Sense x4 Alter x2 Imperial Command x4 Twi’lek Advisor Always thinking with your stomach x2

Effects9 Imperial Decree Mob. Points Imp. Arrest Order Insig. Rebellion Your destiny Battle Order First Strike Honor of the Jedi killer (forgot name) Emporers Power

Weapons 1 Vaders Lightsaber ‘

Strategy: ‘

The goal of this deck is Turn 1 get DS2 DB, Rendilli, put Emporer or best case scenario Admiral Ozzel at DB, put out Emporers Power, then depending on your hand either save the few remaining force or draw them. Turn 2 now you will get at least 9 force, pull one of the other docking bays put down a walker and a pilot or 2 (if possible) and move Palpatine to the Throne Room. Draw remaining force, or save for next turn. Turn 3 pull Last docking bay, and get characters there as soon as possible, now Imperial Decree is in effect, so they get no drain bonuses, and no revolutions. Through this you should be using the imperial commands to pull characters, unless they have wise advice on table or are saving 3 force, then save any imperial commands to use for battles. Once you take over the 2 DB’s with walkers and are holding at least one trample, use the rest of you characters as a beatdown squad, Vader and Tarkin should stay together, eitherr to draw out Luke or to burn your opponent of 3 per turn. This deck has stood up well to many different deck styles, and is very flexible. as I said it is undefeated since the Minnesota Grand Slam in a very competetive enviornment. I don’t have any aliens in the deck (incl. Mara) because A gift will screw over this deck, the destinys are low enough that subtracting 2 from each is bad, and the drains are low enough that subtracting one will hurt it. Any comments or questions are appreciated. This deck never wins by a ton (usually 15-25) but it does win very consistently.