Missing on Tatooine

Title: Missing on Tatooine
Author: garrett "deadbody" larson
Date: Nov 25, 2000 Rating: 3.0


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Cards:

‘Starting Stuff8 Court of the chubby Gangster Tat. Carkoon JP Audience Chamb. JP dungeon Prepared Defences No Bargin Oppresive Enforcement There is no Try

Locations6 Jabbas Palace Judland Wastes Lars Farm Dag. Cave DS2 DB Tat. DB

Character15 2x Dr. Evanzan Fett w/ Gun Fett Jodo Kast Bossk w/ gun Dengar w/gun 2x IG-88 w/gun 2x 4-Lom w/gun Jabba Mosep Mara Vader w/saber

Green 2 Maras glo-stik Dr. E’s pellet gun

Effects7 First Strike 2x scum 2x disarmed 2x search and destroy

Interuppts22 3x twi’lek 3x barrier 2x projective telepathy 3x alwyas thinking w/your stomach 4x hunting party 2x he hasn’t come back yet sniper 2x hidden easpons 2x jabbas through with you ‘

Strategy: ‘

The goal of this deck is to send any characters that they send to tatooine missing, then deposit them into the dungeon. All the characters with guns can disarm the epp’s and dr. e can work his magic. The Vader is just there for hit and run missions. Any ground deck is going to have problems, I should have enough cards to make it so the battles only happen on my terms, then I can set them up, and use all my goofy cards on them. Plus retrieving them every time I start a battle helps. I have not played this deck yet, It was an idea I had, and seems like it could be pretty good. I am worried about HB Swarm, but I don’t have the space to fit it in. I am hoping to see if anyone sees any glaring weaknesses in this before I build it. PLEASE don’t tell me to yank all the make you missing stuff, that is the goal of the deck, and I have already built and won with a normal scum deck. Any Q;s or constructive comment’s sedn me a message ‘