BIE/B/Inhanced BIBeatdownBIB

Title: BIE/B/Inhanced BIBeatdownBIB
Author: Andy "s_0_s" McKIllip
Date: Dec 10, 2000 Rating: 4.0


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Cards:

‘Starting6 (will explain Below) Hoth Main Power Generators Hoth North Ridge Heading Towards The Medical Frigate Squadron Assignments Staging Areas Insurrection

Effects 9 Echo Base Operations New Secret Base Disarmed Legendary Starfighter Draw Their Fire Projection of a Skywalker Ice Storm Traffic Control

Interuppts 9 Hyper Escape x2 Rebel Barrier x2 It Could Be Worse x2 Signal x3

Ships 12 Home One Tantive IV Spiral Masanya Liberty Defiance Indepencce Red Squadron 1 Blue Squadron 5 R2-D2 in Red 5 Lando in Falcon Red Squadron 4

Characters17 Ten Numb Wedge Antilles, Red Squadron Leader Chewie with Blaster Rifle Melas BoShek Tycho Luke Skywalker Luke With Lightsaber Figrin D’an KFC Orrimaarko Han Solo Tawss Khaa Obi-Wan Kenobi Obi-Wan with Lightsaber Boushh Lando with Blaster Pistol

Locations 7 Hoth Echo Docking Bay Hoth Echo Command Center Hoth Echo Corridor Mon Calamari Sullust Endor Rendezvous Point ‘

Strategy: ‘

OK before anyone syas start Signal and grab A New Secret base, it tried it, it doesn’t work for me, I tried that with baragwins too, it didn’t work, then I tried this. Worked great for me. First turn I grab Echo DB and , then I usually have Signal or A new Secret Base so I either spend 3 of my force to get it or Deploy from if I have it, I have both I grab projection. I draw my remaining force. 2nd turn I deploy a character to Echo DB and get Command Center and Corridor if possible. Then I really start going. If opponent sets up a ground drain I 1. Deploy Projection, 2. deploy Boush(preferably), or 3. Beat down. If I ever deploy Luke to beat down I usually forfeit him so Luke Skywalker can go to space. Then I play like a normal EBO usually deploying to Rendezvous Point and moving unless I want to beat down. Tech Sullust, Endor and Hyper Escape If you read sullust and endors text it says that moving is -1 to several places, so most places I can Hyper Escape if ZiMH comes around, or for some reason I don’t have much power somewhere(rarely happens). Figrin D’an I usually Deploy him to command center or some where and let him sit and retrieve force. Most Characters with Ships only go to space unless I really need them on ground(ie- Chewie usually hits the Falcon)

Reasons why I don’t Super Falcon I can’t, I don’t have Cap’n Han or Leia with Gun. I can’t even set up Semi-Super Falcon with Han with gun and CHewie BEcause I don’t have Han with gun Either Darklighter Spin I will, I have bought boxes of se and honestly not got 1 I’ll probably pick a couple up next Tourney. Corporal Marmor + Docking bay + Hoth I am debating whether to use this or not (to deploy my starfighters to echo DB retrieve 1 force and move them up). It was a last cut. Baragwins I found myself having handfuls of cards I didn’t need. Weapons In my area they are not needed. It is easier and less card intensive to get them with attrition.

Thanks for the review I would list Different decktypes and how to counter them but there are so many different decks out right now in my area and none are real popular. People are also experimenting so much you’re better off to stick to playing your game rather than countering your opponents.

~s_0_s~ ‘