Saber In Your Eye v2 0

Title: Saber In Your Eye v2 0
Author: Geoff "Loaf" Gallo-Cornell
Date: Dec 14, 2000 Rating: 4.5


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Cards:

‘Starting(9) Huntdown Epic Duel (start if you want, but if you wanna freak em out more, dont start it) Prep’d Defenses Secret Plans Mob Points IAO Holotheatre Visage Meditation Chamber

Characters(11) Emperor Palpatine ECC 4-lom Dr. E Lord Vader x2 Darth Vader (mmmm BB) DVDLOTS x2 Slim Lou (sim aloo) ECC IG-88 Grand Moff Tarkin

Locations(4) Rendili Endor DB DS DB Ex DB

Ships and Vehicles(5) Blizzard 2 Tempest 1 Zuckuss in MH Bossk in Bus Fett in Bubble

Weapons(3) Vader’s Red and Painful Flashlight x2 Intruder Missile

Red Cards(28) Visage of the Emperor x2 Hunting Party x4 (destiny 7) There’ll be hell to pay x2 Counter Assault Trample x3 Limited Resources x2 Twi’lek x2 The Circle Now Complete x2 Vader’s Obsession x2 Fear x3 Holonet Transmission Reactor Terminal Oppressive Enforcement No Escape Your Eyes Can Decieve You (GOOD CARD)

Strategy: ‘

Most of this is the same as the first decks strategy, but i changed alot too

Deck Updates Took out two hunting partys and put in two put all sections on alert, as the destiny is a 6, and it is more versitile.

Took out one fear for another counter assault.

** responses to reviews ** wow, id just like to thank all you guys for giving my good reviews. i never expected to have it be #2 for more than 5 minutes, let alone move up to #1. also, about the ships, which should i add in? chimaera? and what to take out without hurting my destiny much. please d-mail me ** **

—————-Changes From Last Version—————- Took out odds and ties Put in high destiny, dueling, and more support ———————————————————

Ok, start by twi’leking for Your Eyes Can Deceive you ASAP That card is the king card Ok, your first question is going to be, WHY THE HELL IS HE USING THAT PIECE OF JUNK CARD? Well, the answer is simple, its one of the meanest card ever. Its pure evil. This is what you do with it. Put it down, and you make them so they cant see what cards they lose off their deck, and therefore are less likely to lose cards from their deck, because they’d be fearful of what they might lose (a key card, perhaps?). Use the fears (another mean card) to aid their losing of cards from their hand, then lay down a limited resources for a nice 4 force loss at the end of your turn, then play another during their turn for another 2 force. Thats six force you made them lose, just because they didnt want to lose cards from the top, but were forced to anyway. Now if they choose to lose cards from the top anyway (which they wont, i mean most people playing the game are not mentally ill) they will more than likely lose a key card, and not realize it. Perhaps they will even think that the card is in their force pile, draw up and waste a whole turn. The whole time visage will be pinging away at their decks/hands, helping you get limited resources down faster.

Dueling helps make them lose force even faster, and you dont need focused attack since the destiny is so high (mmm sevens) and slim lou likes stopping their tracking, plus GMT cancels a destiny.

Other reasons for cards

Mob Points And IAO – obvious, for vader to get some activation.

Emperor – more activation from him, and the holotheatre

Executor DB good to D lord vader -2, for a second turn vader just about every time.

Opressive Enforcement – free grabbers, and recycles your cancelled cards

Your Eyes Deceive You – incase you missed the whole big paragraph before this, it is took make your oppenent worry about what card is on top of their deck, and make them think twice about losing from there, so you can play limited resources easier

Trample – crush jedi luke or obi instantly many other mains die as well…. again i say, mmm sevens

There’ll Be Hell To Pay – cause i felt grabby

Fear – make their hand go away faster, so limited resources works faster

Holonet – id like another one of these, but i cant find room, since its good for stopping the ever so popular transmission terminated

Twi’leks – cause twi’leks like to go fishing, and they usually catch an effect

limited resources – read the card, its great

ZiMH – cause zuckuss is the GAND, and he stops destinies

Vaders Flashlight – cause vader is afraid of the dark scary docking bays when he is there all by him self.

The Sevens – if you dont like cards in a deck just for destiny, you must never have played with them. tramples and dueling require high destiny, and this is what works. if you are going to give me a bad review just for the destiny, dont review it.

Matchups

EBO – EASY. this deck wreaks ketwol and barqwin ebos. they cant tell whats on top of their decks, so they die. plus hunt down is just generally good at wreaking EBOs.

Profit – ive never played a profit with this, so i cant really tell.

MWYHL – should be easy. use the fear technique to hit them hard off the top or from their hand. MWYHL can be card intensive, so make it hurt. TIGIH – take luke with vader asap, to get a force choke on them. then use fear and eyes BHBM – if you are playing against BHBM with a HD, you have problems, and should quit the game.

dont give this a bad review without what i should change, or ill personally make you regret it. if i get a bad review, fine, but it damn well better have a reason and a way to fix it. if you are too lazy to type a paragraph, you shouldnt be on here, or reviewing this deck for that matter. thank you to those of you competent enough to type a short message to help me out.

–Loaf ‘