Huntdown Scum

Title: Huntdown Scum
Author: edmund "edmund" gray
Date: Dec 15, 2000 Rating: 3.5


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Cards:

‘Start(6) Huntdown Meditation Chamber Holotheatre Visage Prepared Defenses Power of the Hutt

Locations(5) Tant JP x3 Audience Chamber Lower Passages

Characters(18) Boelo Bane Malar Dengar with Blaster Brangus Iggy with gun x2 4-lom x2 Evazen x2 Mara Djas Prophetess Mighty Jabba Ephant Mon Gallid x2 Mosep

Starships(3) Bobba in Ship Bossk in Ship Zuckuss in Ship

Interrupts(14) None Shall Pass x2 Barrier x3 Ghhhk x2 Twileck x3 Projective Telepathy Hutt Smooch Sniper Point Man

Effects(14) Presence of the Force x2 S+V x2 Secret Plans Bad Feeling Have I Hutt Influence No Bargain Resistance Blast Door Controls Search and Destroy Come Here You Big Coward Disarmed x2 ‘

Strategy: ‘

I was intrigued by SYC scum, but disliked its vulnerability to SAC and losing the direct damage of court…then it hit me Huntdown would protect against SAC better then There is No Try, and visage would give me the direct damage even though I have to take it too, but I can retrieve it back with scum.

You play this deck the same against pretty much anything. get JP then pull AC and LP put out scum, gallid, and mosep. this deck can cause brutal damage very quickly(not only with visage but force draining), and with mosep it comes off the reserve deck, ouch mid to late game the destinies are sweet and this deck can battle and retrieve so you should win any drain race. All games, (except Agents when they reveal Kabe or Tamtel) you start No Bargain, then pull Bad feeling have I, then watch you opponent use 9 force to deploy epp obi, just to get him returned to hand with none shall pass.

Hutt Influence is great it stops deadly Surprise Assaults, controls, bargaining table etc.

Projective lets you attack, retrieve, and then cancel your own battle.

Prophetess is good. a force sensitive alien with a deploy of 2 with scum and can retrieve an additional force.

This deck is all about quick damage, forcing you opponent’s hand and often it too late to stop the damage.

Problems Harc Seff-just have to kill em Ben Kenobi-none shall pass/disarm/evazen should be enough Master Luke-barrier him, then kill him Nebruim Leibs-not much you can do, good thing no one plays this Menace Fades or test 1- you can still cause a lot of damage with the presence of the forces. controlling a site and system is often hard to do. Bo Shuda-takes away a battle-ground, but a haven for gallid Fallen portal- if you suspect one try to just attack with one person so if they play it the battles canceled and you still retrieve force, just make sure if they don’t play it you won’t take force loss.

Few decks except profit have enough of these trouble-makers to truly harm you. but profit will be force choked and killing han will hardly be a problem. it will take a long while to rescue han with none shall pass, barriers, disarms, no bargain, bad feeling have I, ephant mon(no lando, boussh, or chewie), and boelo. I want to add either AAA or Onith to force them to deploy and inflict loss while your camped out in the AC.

this deck is unique, fun, and wins. if you don’t think it can win you haven’t tried it because it works remarkably well. ‘