The Mad Abyssin Deck Beta

Title: The Mad Abyssin Deck Beta
Author: Tyler "rugman11" Williams
Date: Dec 21, 2000 Rating: 4.0


--------------------------------

Cards:

‘Starting (7)

Court of the Vile Gangster/I Shall Enjoy Watching You Die Jabba’s Palace Audience Chamber Tatooine Great Pit of Carkoon Jabba’s Palace Dungeon Prepared Defenses No Bargain Power of the Hutt

Characters (23)

Abyssin x10 Bane Malar Boelo Chall Bekan Cloud City Engineer Djas Puhr Ephant Mon Jabba x2 Jodo Kast Myo x3 Ree-Yees

Starships (4)

Boba Fett in Slave 1 Bossk in Hound’s Tooth Dengar in Punishing One Zuckuss in Mist Hunter

Locations (5)

Death Star II Docking Bay Tatooine Cantina Tatooine Docking Bay Tatooine Jundland Wastes Executor Docking Bay

Interrupts (11)

Twi’lek Advisor x3 Abyssin Ornament x2 None Shall Pass Projective Telepathy x2 Jabba’s Twerps x2 Point Man

Effects (10)

Den of Thieves First Strike No Escape Oppressive Enforcement Scum and Villainy x2 Search and Destroy Secret Plans Security Precautions There is No Try ‘

Strategy: ‘

For starters, the third effect will almost always be Opp. Enf., but start Secret Plans against Profit and Training.

Reasons I picked certain cards over others.

Court The obvious choice for Abyssin swarm would be My Kind of Scum. I prefer Court because of its ability to deploy Dbays and Ships from RD. Character selection is mainly Abyssins, guys who hang out in the AC, and bounty hunters who receive the forfeit +2 from the objective. Ships The four main BH ships. Perfect for Court. Sites Two 2-0 Dbays, 2 good drain sites. The drains can be a little weak, but those two sites will help you out in a pinch. Interrupts Only questions may be Jabba’s Twerps (Dep. 3 abyssins to a battle initiated against Chall or Jabba. They come free if Scum is on the table), and Point Man. The Point Man is for Bo Shuda/Order to Engage. It cancels OTE. Effects All the necessities including SAC protection. Two Scums is nice b/c I usually get one in my opening hand.

How to play the deck.

Pretty easy. Set up Jabba, Myo, Boelo, and maybe Ephant in the AC. Spread Abyssins and BH’s around to drain. They come to battle, kill them and retrieve thanks to Scum/First Strike.

Certain Matchups.

Profit This deck rapes profit. Start Jabba and Chall and use Chall to grab the CC Engineer. After that it’s just normal play. Don’t give up the Audience Chamber

Agents If it’s Chadra-Fans, get Ephant to the AC first turn. That means no Kabe, and all the Fans are power 1. If it’s eloms, they’re all power 1 against the aliens, so shouldn’t have much of a problem there.

Hidden Base Drain fast and furious, before they start cancelling your drains. Get Sec. Prec. and start probing. Boba is a beast for probing.

EBO Again, fast drains are key. Set up faster than they can, then invade, sometimes. Watch the x-wing beatdown in space.

Training Quick drains will be killer. The Court loss they take should damage them quite a bit. Kill them before they finish training. That’s what it’s all about.

TIGIH Luke will bow to the massive power of the Abyssin swarm.

Speeders You’ll have to outdrain them. Only problem is, you only have two sites to do it at. Good luck. This deck has beaten speeders the one time it played that deck.

This deck is very effective and has won by 40. The potential for big wins is great. Good Luck. ‘