ISB what more is there to say (on coruscant)

Title: ISB what more is there to say (on coruscant)
Author: Josh "bosh2k" Jacob
Date: Dec 21, 2000 Rating: 4.5


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Cards:

‘Objective (1) ISB Operations/Empire’s Sinister Agents

Location(9) Coruscant Coruscant Docking Bay Coruscant Imperial City Coruscant Imperial Square Spaceport City Spaceport Street Spaceport Docking Bay Spaceport Prefects Office Rendili

Characters(18) 5D6-RA-7 Admiral Ozzel Chall Bekan Corporal Derdram Corporal Oberk Corporal Vandolay Darth Vader With Lightsaber Lieutenant Renz Mara Jade, The Emperor’s Hand Officer Evax Outer Rim Scoutx2 Sergeant Tarl Navy Trooper Vesdin Sergeant Torent Emperor Palpatine Sim Aloo Janus Greejatus

Starships/Vehicles(8) Conquest Executor Chimaera Thunderflare Tyrant Devastator Bossk In Hounds Tooth Zuckuss In Mist Hunter

Effects(13) A Bright Center To The Universe Imperial Arrest Order Oppressive Enforcement Reactor Terminal Resistance Secret Plans Security Precautions Sunsdown Undercover X 2 Mobilization Points Imperial Decree Overseeing It Personally

Interrupts(11) Twi’lek Advisor X 2 Sneak Attack X 3 Hutt Smooch Sense X 2 Alter X 2 Monnok ‘

Strategy: ‘

Basic ISB. Start with Coruscant and sunsdown, deploy your spies for free Once you have the objective flipped, always have 4 ability at a site, and no more than 3 characters. If it isn’t obvious, focus on coruscant, don’t let you oppenet get there and kill you. Remeber, if you control the system, rebels cxan’t deploy to the planet. (read the system game text) If your oppenet comes to battle, you got some sneak attacks to add to your destiny. With the emporer and his bros at a site, the drain is fine, save the agents and leave them alone. Save Darth for a surpriseing back-up, and unless you get Mara right away, save her too. Always keep track of all the force drain bounses you get in this deck, they are everywhere. And with all the ships, you should be able to keep Menace Fades under control, just never let them control a system, even if it means sacraficing a ship. The ships have a high enough forfeit to suck it up, and the drains you get are huge. Use sense and alter mainly as defenses against their sense and alter, but cancel all those really sucky effects/interupts. With all the heavy space drain decks these days, undercovers aren’t too necesarry, but they can come in really handy at times. By stopping your oppentes drains at all costs and only getting off two or three turns of really good drains, you’ll win hands down. I wanna add that i retired this deck after a god draw for an opening hand 4 sites, 4 agents, flip first turn, draw right away Hopefully it will happen to all you how play this deck. Godd luck, and continue playing. ‘