CCISB beta

Title: CCISB beta
Author: Tom "Gand" Culpepper
Date: Dec 26, 2000 Rating: 4.5


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Cards:

‘Starting(6) ISB Operations/Empires Sinister Agents Coruscant DB Imperial Arrest Order Mobilization Points Prepared Defenses Imperial Decree??

Locations(6) Bespin Cloud City CC Downtown Plaza CC East Platform CC Port Town District CC Upper Walkway Rendili

Characters(22) Outer Rim Scout x5 Darth Vader, Dark Lord of the Sith x2 Mara Jade Grand Moff Tarkin Chyler x2 Tibana Gas Miner x3 Admiral Ozell Navy Trooper Vesden(odds killer) Corpral Vandolay Chall Bekan Emperor Palpatine Janus Sim Aloo Dr. Evazan

Vehicles/Starships(4) Zuckuss in Mist Hunter Bossk In Hounds Tooth Boba Fett in Slave 1 Tempest Scout 6

Weapons(3) Vaders Saber x2 Mara Jades Saber

Effects(9) Den of Thieves Dark Deal x2 Secret Plans Search And Destroy Disarmed Laterial Damage Hell to Pay Crush The Rebellion

Interupts(10) Twelik Advisor x2 Sniper Imperial Barrier You Are Beaten Nevar Yalnal Ghhk Masterful Move Abyssin Ornament x2

Strategy: ‘

Starting effects depend on opponent. I use Crush aginst anything that is mains/beats type to stop the extra destiny draws, Imperial Decree against drain decks such as EBO, and Secret Plans agiast retrieval decks like MWYHL.

I have the Coruscant DB as a jump point, yes the activation has the potential to suck, but on the first turn you are able to pull another DB and a 2 force planet, so it will not slow you down for long. As you look for docking bays, keep in mind your CC sites and draw up if they are not in reserve. Control the Corusant DB early for extra force, even with a scrub if you have Nevar and Imperial Barrier in hand. Deploy Den of Thieves and Chyler. As you find your Cloud City sites start deploying them(I leave Port Town District in the middle, all the aliens are deploy -1 there) and get out some agents to flip ISB. Once ISB is flipped drop out BespinCloud City and a BH ship to set up Dark Deal. Now all drains are +3, +4 where you have a lightsaber. If you manage to hold all four of your CC locations then the drain potential is 18 at just the four locations. Keep in mind all your bonuses, the +4 for Dark Deal, +1 per starship while you control BespinCloud City.

I have no idea how well this will work, and I am thinking of changing out Decree and a couple characters to add in Bespin and Occupation for a little direct damage.

This deck needs a lot of work, and I need as much constructive critisism as I can get on it. Thanks