MKOS mmmm tasty

Title: MKOS mmmm tasty
Author: Tom "Gand" Culpepper
Date: Jan 1, 2001 Rating: 4.0


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Cards:

‘Start(8) MKOS(Myo) Well Gaurded Power Of The Hutt First Strike(varries) No Bargin(varries) Tat Desert Heat Tat JP(varries) Prepared Defenses

Locations(4) JP Lower Passages JP Audience Chamber JP Rancor Pit Jabba’s Sail Barge P Deck

Characters(31) Jabba the Hutt(shiny) Mighty Jabba Bib Fortuna Boleo Dr. Evazan Ree Yees Amanaman Danik Jerriko Dengar w/ Balster Boba Fett w/ Blaster Bane Malar Kithaba (awesome) Pote Snitkin Klaatu Ephant Mon Niado Duegad (mmm.. powerful) Salatious Crumb(shiny cool guy) Galid Mercanary Pilot Myo x3 Abbysin x9

Vehicles (2) Jabba’s Sail Barge Skiff

Creature(1) Rancor

Effects(5) Den Of Thieves Scum And Villany No Escape Hutt Influence Resistance

Interupts(9) Twe’lik Advisor x2 Trap Door x2 Abyssin Ornament x2 None Shall Pass x2 Point Man ‘

Strategy: ‘

All ground, obviously… but enough power to hold the ground. All the 0 destiny cards(and most of the 1 destiny cards for that matter) are able to be pulled out of the deck within the first few turns. There is only one lost interupt(all destiny 5) and most of the destinies are 3’s, allowing the weapons to hit all ability 3 characters with ease. Mighty Jabba + Bib Fortuna + Boba Fett = 3 destinies, usually amounting to 15(since each is +2) or higher.

Basic strategy is to hold court and let them come to you since Hutt Influence allows you to ignore any text that would slow or cancel your force drains. Hutt Smooch any spies, then take those captives to see the Rancor. That’ll teach ’em. Strategy is the same vs any deck type that I can think of, you can even let the one-eyed monsters go off Tat to fight while Myo is at the AC. If you feel like you can take out enough of thier forces to only cost you three cards, then any battle is worth fighting as you will retrieve three just for initiating, and they lose one for it too. Just don’t leave a solo myoling out to dry. Later in the game, deploy as many Abyssins as you can (especailly if your opponent has no cards in hand) then retrieve 6-9 with the ornament. ‘