Freezer Burn

Title: Freezer Burn
Author: Justin "MoffWicket" Alfs
Date: Jan 9, 2001 Rating: 4.0


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Cards:

‘Starting Carbon Chamber Testing/My Favorite Decoration Cloud City Carbonite Chamber Cloud City Security Tower Carbonite Chamber Console Frozen Han

Locations Cloud City East Platform (Docking Bay) Jabba’s Palace Audience Chamber Jabba’s Palace Dungeon Tatooine Cantina Tatooine Docking Bay 94

Characters 4-LOM With Concussion Rifle Boba Fett With Blaster Rifle Boelo Bossk With Mortar Gun Dengar With Blaster Carbine Dr. Evazan x2 Ephant Mon IG-88 With Riot Gun Kitik Keed’kak Mara Jade, The Emperor’s Hand Niado Duegad Wuher Mighty Jabba Guri x2 Xizor x2 Snoova

Creatures Bubo

Starships Bossk In Hound’s Tooth Dengar In Punishing One IG-88 In IG-2000 Zuckuss In Mist Hunter

Interrupts Any Methods Necessary Control x2 Elis Helrot x2 Jabba’s Through With You x2 None Shall Pass x2 Oo-ta Goo-ta, Solo? x2 Prepared Defenses Twi’lek Advisor x4

Effects First Strike Mobilization Points Scum And Villainy Search And Destroy There Is No Try Power of the Hutt Secret Plans

Weapons Dr. Evazan’s Sawed-off Blaster Mara Jade’s Lightsaber Vibro-Ax

Strategy: ‘

The starting stuff depends on what your opponent is playing. Should you be lucky enough to face Profit, you get the autoflip. Use Prepared Defenses to start There is No Try, Secret Plans, and Power of the Hutt. Start the game with Mighty Jabba and anyone else in the AC. I’d recommend either Fett, Xizor, or Mara since you can use PotH to pull Jabba’s cronies. Fett and Xizor both get you an extra destiny, but Fett gets a shot and is a little harder to hit. Xizor requires LS to have 7+ ability for a destiny, but chances are they’ll have that much if they expect to free Han anyway. Use Mara if Massa Luke really scares you. They only bad thing about facing Profit is that you won’t be able to pull your sites.

Versus anything else, use Any Methods Necessary to start with Iggy or 4Lom. The reason for this is so you can pick up the first few turns while escorting Han, without getting the crap beat out of you. You start with a minimum of 4 force, and if your opponent gives you at least one force, take Iggy over 4Lom. Iggy is much more beatdown-resistant should they put out Artoo&Threepio early.

Use your Obj’s gametext the first few turns to get out the DB’s and then the AC, all the while marching your droid and Hancicle to the AC. You should be pretty safe; there are only 3 ways I can think of to stop the droid before he drops off Han. 1)Artoo&Threepio come down and suddenly you can be battled 2)An EPP deploys at a site infront of you and waits for you to come to them so they can SATM the droid 3)Artoo with an Arc Welder waits for you at the next site. Unless this deck becomes the most dominate one, I don’t think we’ll see much of #3. The other two will be pretty rare too, since all this will have to happen in the first 4 turns.

With 4 Twi’leks, you should get one early. Grab Mob Points and PotH first. They’ll help you most early on. Once you flip, put Jabba and one of his buddies down to protect Han. The obj will let you grab S&V. You guys should know the drill from there on. If the opponent should deploy, kill them and retrieve. Don’t forget to retrieve one using the obj once per turn too.

Wuher and Bubo are there to keep the pesky “Gifted” droids away.

If you face a space deck, get S&D out ASAP. If you need to go to space to probe or combat EBO, make sure you don’t put the hunters on the ground. I recommend not going into space if you can help it. You’ll be getting back one per turn plus more if you can battle often, so decide if it’s worth it to go into space.

Bubo and Elephant Man will keep the spies away.

Oota Goota is for the Kessel Runs we’ll be seeing a lot of very soon.

Enjoy ‘