Knock Them Dead Deck

Title: Knock Them Dead Deck
Author: Ryan "Baileybuddy" Hall
Date: Jan 14, 2001 Rating: 1.5


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Cards:

‘Starting (4)

Prepared defenses Mobilization Points Something Special Planned for Them Inconsequential Losses

Effects (4)

Ominous Runors Pride of the Empire Reactor Terminal Bacta Tank

Interrupts (5)

Imperial Reinforecements You Overestimate their Chances Imperial Command Levitation Attack Control

Locations (8)

Endor (Starting) Endor Great Forest Endor Landing Platform Endor Back Door Endor Bunker Endor Ancient Forest Spaceport Docking Bay Kessel

Characters (22)

Captain Jones Major Rhymer Commander Brandei Imperial Trooper Guard DS-61-2 Lieutenant Hebsly Admiral Ozzel Captain Yorr Lieutenant Arnet Ds-181-4 Niado Deugad Corporal Drazin Sergant Tarl Caotain Godherdt Captain Sarkli Admiral Piett Colonel Davod Jon Lieutenant Commander Ardan Bane Malar Darth Vader with Lightsaber Bossk

Ships (12)

Tempest 1 Tempest Scout Tempest Scout 1 Tempest Scout 2 Blizzard 1 Saber 3 Victory-Class Star Destroyer Scimitar 2 Tie Defender Mark 1 x2 Tie Interceptor Scythe 3

Weapons (5)

TurboLaser Battery Laser Projector Enhanced Tie Laser Cannon Assault Rifle Stormtrooper Backpack ‘

Strategy: ‘

First of all…

In regard to some D-Mail’s that I have been rating my own deck. I have realized it was wrong and a bad thing to do. I guess i did it because i wanted some good ratings on my pretty poor decks. I am sorry about that and i hope you will accept my apology. Also i will not be using my SwarsPlayer name anynmore, Thanks. (NOTE I HAVE NOT RATED THIS DECK)

Now for the very in-depth strategy of this deck

Actually this deck doesnt envolve too much startegy, but I’ll advise you what to do in the beginning of the game.

The opponent has will have no choice but to battle the solid based characters i this deck, otherwise Ominous Runors and other force drain enhancers will absoulutely knock him out.

You’ll want to start your game put with Endor the system and the starting interrupts listed at the top. The sole strategy of this deck is defend Endor. Don’t wander into other systems unless it is higly needed make the opponent come to you. With the 23 characters and 6 sites it allows multiple people to defend each site. The ships are meant to defend only Endor. That way you can deploy Ominous Rumors to increase force drains.

Now to look at each and every card… This will signify the importance of each card.

	     EFFECTS

BACTA TANK-ACCIDENT POST SORRY ABOUT THAT INSTEAD REPLACE THIS FOR A CHARACTER LIKE WUTA BUT FOR DARK SIDE INCONSEQUENTIAL LOSSES-Because there are many weapons in the deck. You can forefit these for 3. OMINOUS RUMORS-IMPORTANTdeploy on Endor to increase force drains note do not deploy until Endor palnet is well defended PRIDE OF EMPIRE-opponent could lose 1 force each turn (read cards text) REACTOR TERMINAL-any cards you dont need at the time can go to used pile. MOBILIZATION POINTS-increases force drains SOMETHING SPECIAL PLANNED-opponent must use force to move starship to move theirs to yours

	      INTERRUPTS

CONTROL-To insure they don’t cancel Ominous Rumors (don’t use for anything else) LEVITATION ATTACK-search deck for device and add that destiny number to your character (device being stormtrooper backpack) IMPERIAL COMMAND-draw and admiral or general into hand YOU OVERESTIMATE…-Triples resulting battle damage IMPERIAL REINFORCEMTS-can take ties out of lost p.

	    CHARACTERS

NO NEED TO EXPLAIN EACH AND EVERYONE. THEY ARE ALL PRETTY POWERFUL AND SOME INCREASE DRAINS> I DONT HAVE WUTA BUT I RECOMMEND EXCHANGING HIM FOR ONE OF THE WEAKER CHARACTERS IN THIS DECK. THIS WAY YOU CAN TAKE SITES FROM YOUR HAND

	    LOCATIONS

NO NEED TO DESCRIBE EVERONE EXCEPT 2

Kessel-A Place to deploy the spaceport Spaceport-after deployed move to Endor and deploy With TurboLaser.

	      SHIPS

SHIPS-To defend just the Endor planet to keep Ominous Rumors in Play. Also pretty powerful

	  WEAPONS/DEVICES

Stormtrooper Backpack-To use with Weapon Levitation Laser Projector-Incase opponent has a lone person at a ainterior site. Others-To increase the Characters and Ties forefit value and use weapon destiny

Thats it… Thank you for reading my deck feel free to rate my deck and again i am sorry about my rating thing. I ask that you do not criticize my score because of a thing that happened in my past, but i will happily accept siggestions. Now Go Rate

	   RESPONSE TO REVIEWS

I am giving this ranking for two reasons, Your starship selection sux. A tie Interceptor???? they are good, but you could have put in another defender. Weapon choice sucks, the charachter base is solid. kudos to you. Unfortunatly -1 star for Bacta Tank. Hello it is a lightside card. You cannot use it. Duh

otherwise it may do well if someone is dumb enough to attack you.

UMM. OK YES I MESSED UP ON THE BACTA TANK SHAME ON ME. UMM I DONT THINK MY STARSHIPS SUCK IN FACT I ASLO THINK THEY ARE SOLID. AND THEN YOU STATED THAT PEOPLE WOPULD BE DUMB IF THEY ATTACKED ME WELL IF THEY DIDNT ATTACK ME THEYD BE FORCE DRAINED TO DEATH WITH MY OMINOUUS RUMOR CARDS. SO THEY DONT REALLY HAVE A CHOICE. IF YOU WOULD HAVE READ THE WHOLE POST YOU WOULD HAVE KNOWN THAT

Mob. Points does not add to force drain. Weapon Levitation searches Used Pile, not reserve. Any HB and EBO deck will kill you. For added protection against HB add in a Sec. Procautions.

UMMM. MOBILAZATION POINTS ADDS TO FORCE DRAINS AT ALL DOCKING BAYS YOU CONTROL. AND THANKS FOR THE REST OF YOUR REVIEW. ILL BE UPDATING THIS DECK SOON FOR R2. ‘