Hunter’s Deal 2 0

Title: Hunter’s Deal 2 0
Author: Paul "Ultima 1" Merrian
Date: Jan 16, 2001 Rating: 3.0


--------------------------------

Cards:

’ Starting (8) TDIGWATT CC Upper Plaza Corridor Prepared Defenses Moby Pts. Imperial Arrest Order First Strike Secret Plans All Wrapped Up

	  Locations (8)
	  Bespin
	  Cloud City
	  CC Dining Room
	  CC East Platform
	  CC Interrogation Room
	  CC Security Tower
	  CC Port Town District
	  CC Carbon Freezing Chamber


	  Characters (16)
	  CC Boba Fett
	  Iggy w/gun
	  Jodo Kast
	  4-LOM w/gun
	  Grand Admiral Thrawn
	  Lord Vader
	  Dengar with Gun
	  Lando
	  Lobot
	  Mara
	  Sgt. Maj. Enfield
	  Captain Pellaeon
	  Bossk w/Gun
	  Bane Malar
	  Ree Yees
	  Baron Fel

	  Starships (9)
	  BiHT
	  Chimera
	  Obsidian 7
	  Saber 1
	  Executor
	  DiPO
	  ZiMH
	  OS-72-1 in Obsidian 1
	  OS-72-2 in Obsidian 2

	  Interrupts (8)
	  Double Back
	  Hidden Weapons x2
	  Release Your Anger
	  Res Luk Raauf
	  Sonic Bombardment
	  Heavy Fire Zone
	  All Too Easy x2
	  Human Shield

	  Effects (6)
	  Ability, Ability, Ability
	  Bounty x2
	  CC Occupation
	  Dark Deal
	  Reactor Terminal

	  Weapons (3)
	  Maras Saber
	  Vaders Saber
	  SFS 9.3 LCs

	  Devices (1)
	  Mandalorian Armor  '

Strategy: ‘

	   This deck uses a variety of bounty hunters to capture opponents characters.
	  Use LV and Mara with sabers with All Too Easy to freeze, using HFZ to pull the sabers if neccesary, and cause massive
	  damage after the objective is flipped.
	  All Wrapped Up is used for many captures, which can be taken advantage of
	  with Bounty.
	  Another trick with All Too Easy that I think will work is if your opponent has someone with a saber in the chamber while you have a captive there, and hits the escort, Human Shield the hit, then All Too Easy the captive.	I’m not sure if this would work, but it would be nice.

	  Against other decks
	  TIGIH Put a Bounty on Luke and take a hunter and an Imperial to his location, automatically
	  capturing him. Then hold him in the Security Tower.
	  HB Mains Once they flip, use the Hunters in ships to probe, and use ground
	  hunters for a beatdown.
	  HB Swarm Mass your ships and attack them, using SFS cannons to destroyy
	  the lead ships.
	  QMC get characters and Dark Deal out as fast as you can and take their
	  characters out before they cancel it.
	  Ground decks if necessary, send hunters to other planets to capture and beat down, sending Lord Vader if you need to.
	  Space Decks	Hit your opponent hard with BH ships and super-Chimaera(Chimaera piloted by Thrawn and Pellaeon).  Leave the Obsidians at Cloud City for safety, though. '