Hidden Mains=More Dead Rebels

Title: Hidden Mains=More Dead Rebels
Author: Mason "Palleon" Johnson
Date: Jan 16, 2001 Rating: 3.5


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Cards:

‘Starting (6)

Hidden Base Strike Planning Draw their Fire Ultimatum Rendezvous Point Heading for the Med. Frigate Indicator

Characters (16)

General Solo Chewbacca, Protector Epp Leia x2 Lando With Vibro-ax x2 Obi-wan with Lightsaber x3 Luke With Lighsaber Luke Skywalker, JK x2 Tawss Khaa Orrimaarko Lieutenant Blount Uncle and Aunt Lars

Starships (2)

Home One Liberty

Interrupts (16)

Sense & Recoil In Fear x4 Control & Tunnel Vision x2 Alter & Friendly Fire x2 On the Edge x3 Fallen Portal x2 Clash of Sabers Gift of the Mentor Skywalkers

Effects (4)

Do, Or Do Not & Wise Advice Traffic Control Order To Engage Goo Nee Tay

Droids (2)

Asp x2

Devices (5)

Ewok Catapult x4 Portable Scanner

Locations (8)

Home One War Room Dagobah Yodas Hut Yavin 4 War Room Endor Chirpas Hut Yavin 4 Massassi Headquarters Hoth War Room Endor Dagobah

Weapons (1) Lukes Saber ‘

Strategy: ‘

This Deck I very vesitile and capable of competing with the best of them. New and improved.

TURN BY TURN

You start with Hidden Base and Heading for the medical frigate. If your playing against a scum or Endor Ops deck or something where you dont expect any SAC start Strike Planning, Draw Their Fire, and Ultimatum. These are three very solid effects against most decks. If you are playing BHBM, Hunt Down, or something where you expect SAC start Do, or Do Not & Wise Advice, trike Planning, and Draw Their Fire. And of course your starting location is Rendevous Point.

First turn Pull General Solo with Strike Planning. Activate your force and then search your reserve deck for Dagobah and use it to search for Yodas Hut.. Deploy it and any other locations you have to get more force. Deploy your Effects and interrupts according to the situation. If an opportunity knocks for you to battle hit them with all youve got, But a beatdown will almost never open up on the first turn. If your short on power I your hand draw a couple force and prepare.

Second Turn Activate your force and Pull Endor from your reserve deck. Deploy it and any other locations you have. Then try to lay a beatdown if ones not open then establish a foothold at an opponents location. Set up a force drain and prepare to kill. Deploy your Effects and interrupts according to the situation. If your low on power draw a couple.

Third Turn Activate and Force Drain then lay a beatdown if you can. If you have the right cards you can begin your retrieval strategy. Deploy one of your Asp Droids to one of your sites and prepare to stack a device on it next turn. Deploy your Effects and interrupts according to the situation. Drain and battle like a champ and the game wont last long.

Fourth Activate and then stack your device if you have an On the Edge use it. Track the 7 and call a 6 and retrieve. If theres anything left of your opponent drain and battle. Dont let them regain a foothold in their territory. Deploy your Effects and interrupts according to the situation. Retrieve, Battle and Just decimate the opponent.

Fifth Activate and Retrieve and kill whats let of them.

Sixth Their Probably Dead. If their not then kill them and Retrieve.

SPECIFICATIONS

Battling Use Lando with Ax, Clash of Sabers, Destiny Adders, and Mains to reduce the imperials to dust. Sense their Imp. Barriers and alter the effects you can. You will be doing so much damage to your opponent they will be losing up to 20 cards a t a time. Dont forget to track.

Retrieval You dont need it to win but use it to its fullest advantage with Draw their Fire and On the Edge. You will find yourself winning by numbers in the 30s.

Winning Just Do It.

MATCHUPS

VS. Court, MKOS, or AOTBS These decks you can beat in your sleep. Plan out your mains deployment and wipe out all his sites and drain, but it you cant seem to get in to the palace because of None Shall Pass and Barriers. Go else where on Tatooine and drain and move into the palace. Once you get to Jabbas Palace use your fallen portal. Retrieve when you can but watch for large groups of hunters with Xizor and Guri. Sense all their tricks when you can. And Battle, Drain, Retrieve, and youll win by 20-40 cards.

VS. Endor Ops, Tie Swarm, or any other space decks. You can run into a few problems but you can make it through pretty easily. Stack pilots on the Home One, track some destinys and use Order to engage. Sense their tricks and go for their weak points. Use liberty in the same way. Retrieve and take over their docking bay. Beatdown any characters you can. Dont be intimidated by three ties. Just win.

VS. Hunt Down Not many problems with this but, be careful. Play smart and use your fallen portal. Watch for numbers, but dont worry about Visage because of your great retrieval. Kill Vader and make them lose large amounts of force. Overpower them, but watch for duels. Use sense if you can and search for the cards you need with tunnel vision. Simple as skinning a wampa. Easy Win.

VS. BHBM This can get a little rough. I have had a few problems with these decks. Use Luke early before you hand him over. get Ben and Lando for beatdown use fallen portal. Your SAC is very important use it at the most important times and cancel their tricks. Make them use up all their SAC on your stuff then hit em hard. This game usually depends on luck of the draw and how good your opponent is.

VS. ANYTHING else. Retrieve, battle, and win like a champ you should have no problem with gimmick decks. Dont play around take them out before they realize your true power.

Some Cards That Could Make this Deck Even Better

Weapon Levitation Vader say Bye Bye to your saber can win you battles and save your characters. Adds to your average destiny.

More SAC I love SAC it is the key to winning games another sense and control would be great if I could find some room.

Falcon I need to add the super falcon to battle those damn ties and help me dominate against space decks.

Well thanks for reading and hope you liked it. It has won me many a tournament.

Mason (J) ‘