The Way Spread and Drain SHOULD Be

Title: The Way Spread and Drain SHOULD Be
Author: Lee "Terron" Edwards
Date: Nov 19, 1999 Rating: 3.5


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Cards:

‘Objectives (1) ISB Operations/Empire’s Sinister Agents

Locations (20) Coruscant Cloud City Downtown Plaza Cloud City Port Town District Cloud City East Platform (Docking Bay) Dagobah Cave x2 Endor Back Door Endor Dark Forest Endor Ewok Village Endor Landing Platform (Docking Bay) Tatooine Cantina Tatooine Judland Wastes Tatooine Tusken Canyon Tatooine Docking Bay 94 Hoth Defensive Perimeter Hoth Echo Docking Bay Hoth Echo Command Center (War Room) Spaceport Docking Bay x3

Characters (19) 5D6-RA-7 (Fivedesix) x2 Colonol Wullf Yularen Corporal Vandolay Navy Trooper Vesden Admiral Ozzel Corporal Dedram Corporal Oberk Lieutenant Renz Lt. Pol Treidun Officer Evax Probe Droid x6 Seargent Tarl Seargent Torent

Starships (3) Executor x2 Boba Fett in Slave I

Interrupts (12) Ghhk x5 Main Course x2 Masterful Move x2 Twi’lek Advisor x3’

Strategy: ‘

Endor introduced 2 cards that tremendously help Turbo ISB Decks (other than the 4 new ISB Agents), Imperial Arrest Order, and Main Course. Main Course cancels the bane of ISB Decks - Frozen Assets. Just make sure to leave 1 force active for your Ghhk in case Draw Their Fire is deployed. Imperial Arrest Order has three highly useful functions. First and foremost, it makes Nabrun Leids utterly useless. If your opponent transports to a site where you have an ISB Agent, move it away the next turn. Second, it makes all your Imperial ISBs forfeit +2, making Evax, Treidun, and Yularen all a whopping forfeit 7. And thirdly, it lets you deploy a docking bay from reserve deck every turn. Docking Bays are extremely important in this deck. If you find yourself trapped, just transit to another docking bay where the opponent has no characters (the Endor docking bay is preferable, since the opponent must use large amounts of force to follow you). It also helps to pull out your sites more quickly, especially those generic docking bays on your opponent’s systems to make their drains there -1. ABCTTU is to combat Ops decks, Cave, and Failure at the Cave is to cancel your opponent’s Jedi Tests long enough to nail them for one huge series of high drains. This deck’s major weakness is Battle Plan, but you should be able to hit a few high drains in there. Battle Plan is a pain, but it’s easy to get around. If you play against a Hidden Base deck, use Security Precautions and your ships with immunity to simply sit in space and take no battle damage. DO NOT probe the Hidden base if they use Battle Plan and you’re 100% sure it will kill them. Aginst some decks that slow you down by using Battle Plan but no systems, stick POTF on Coruscant to make it battle ground and try to hold it down. If necissary put high forfeit characters to soak damage, and retrieve them with ISB Ops.

Why Probe Droids? Probe Droids have a higher forfeit than ORS. This is VERY important in today’s environment where many decks use large amounts of small characters. By using Probe Droids, the opponent will have to put even more at the site to cause damage. In most scenerios versuses decks like this, you can spread thin and run away with docking bay transit. In most cases, it costs the opponent far more to reach the destination than you (try moving from Coruscant to Endor…it’s truely evil. Probe Droids also have a higher defense value, meaning those decks chocked full of destiny 2 pilots and lots of sites are much more likely to miss you than an ORS.’