Cloud City In The Hands Of The Empire

Title: Cloud City In The Hands Of The Empire
Author: Nick "JediBrain" Stefanko
Date: Jan 19, 2001 Rating: 4.0


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Cards:

‘LOCATIONS - 8 Bespin Bespin Cloud City Cloud City Casino Cloud City Downtown Plaza Cloud City East Platform (Docking Bay) Cloud City Port Town District Cloud City Upper Walkway Executor Docking Bay

CHARACTERS - 19 Admiral Chiraneau Admiral Motti Admiral Ozzel Admiral Piett Commander Igar Commander Merrejk Darth Vader, Dark Lord Of The Sith Darth Vader With Lightsaber DS-61-2 DS-61-3 Emperor Palatine General Tagge General Veers Grand Admiral Thrawn Lieutenant Arnet Mara Jade, The Emperor’s Hand Mosep Prince Xizor IG-88 With Riot Gun

STARSHIPS - 6 Bossk In Hound’s Tooth Dengar In Punishing One Emperor’s Personal Shuttle Executor Vader’s Personal Shuttle Zuckuss In Mist Hunter

VEHICLES - 6 Blizzard Scout 1 Tempest 1 Tempest Scout 1 Tempest Scout 3 Tempest Scout 5 Tempest Scout 6

OBJECTIVE - 1 This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further

ADMIRAL’S ORDERS - 2 We’re In Attack Position Now (x2)

EFFECTS - 9 Battle Order Cloud City Occupation Crush The Rebellion Dark Deal Imperial Arrest Order Mobilization Points Secret Plans There Is No Try & Oppressive Enforcement There’ll Be Hell To Pay

INTERRUPTS - 9 Ghhhk Imperial Command (x5) Prepared Defenses Trample (x2) ‘

Strategy: ‘

Starting stuff This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further, Secret Plans, Prepared Defenses for Imperial Arrest Order, Mobilization Points, and There Is No Try & Oppressive Enforcement

Object of deck The goal is fast direct damage with this deck. Set up Dark Deal and Occupation fast. Flip. Get out We’re In Attack Position Now. You will be hitting your opponent hard and big. Use Imperial Command to pull forces and add destinies where possible. React across Cloud City with your AT-STs for defense. Thanks to Imperial Command, your Admirals should help with holding Bespin and going on offense if the opportunity arises. Your Generals can work the same magic on the ground.

Explanations on certain cards Imperial Command x5 - this insures that you’ll have good characters in your hand when need be. Running five may be seen as excessive, but if you’re using them heavily, it’s always good to find another one upon drawing. Admiral Motti - the Admiral seeing the least amount of normal play. He’s an ability 3 pilot, which allows him to hold a site when piloting a walker. Emperor and Vader Shuttles - low deploy, high forfeit, Vader’s moves for free, can help set up Dark Deal, among other things. starting Upper Walkway - Drain -1 for your opponent. This helps if you can’t get set up before your opponent invades CC. You could start Casino in play of this to fake your opponent into thinking you’re running Sabacc if you wish.

Any other questions, D-mail me. Thanks for your constructive criticism. ‘