Mind What You Have Learned + Brentson s Beats

Title: Mind What You Have Learned + Brentson s Beats
Author: Norman "Norman" Horn
Date: Nov 20, 1999 Rating: 4.0


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Cards:

‘BrentsBeatsMWYHL.deck - Sat Nov 20 082144 1999

Unknown Type Dagobah Dagobah Bog Clearing Dagobah Swamp Dagobah Yoda’s Hut Tatooine Cantina Tatooine Jabba’s Palace Tatooine Mos Eisley Tatooine Obi-Wan’s Hut

Characters (14) Chewbacca Han With Heavy Blaster Pistol x2 Jeroen Webb Leia With Blaster Rifle x2 Luke With Lightsaber x2 Moisture Farmer Obi-Wan With Lightsaber x2 Orrimaarko Yoda Yoxgit

Starships (4) Gold Leader In Gold 1 Millennium Falcon Red Leader In Red 1 Spiral

Interrupts (20) Courage Of A Skywalker Don’t Forget The Droids x2 Don’t Get Cocky Gift Of The Mentor Glancing Blow I Know Jedi Presence Life Debt Nabrun Leids x2 Shocking Information x2 Skywalkers The Signal x2 Tunnel Vision x4

Effects (11) Battle Plan Beggar x3 Descent Into The Dark Draw Their Fire x2 Order To Engage The Planet That It’s Farthest From Traffic Control Wars Not Make One Great

Devices (2) Landing Claw x2

Unknown Type Mind What You Have Learned/Save You It Can ‘

Strategy: ‘

Before that wacko guy came and put half stars on all my decks this was a 4 star.

I don’t know what the blazes the Farmer is in here for, it probably was an error I made on deckmaker. Replace with your favorite character.

This is a fairly standard Brentson’s Beats, but it uses Mind What You Have Learned. My reasoning Sense/Alter protection that is more sure than just a Wise Advice (I know it won’t be perfect, but it is better in this situation in my opinion); gets the Muppet out faster for pretty good attrition protection.

The basic gist of the deck is to hit them hard– real hard– with all your mains, destiny adders, and a Draw Their Fire/Beggar Combo. You get this combo by quick activation, drawing, searching, and Tunnel Vision. You prevent damage by using Yoxgit + Landing Claws, Battle Plan + Wars Not Make 1 Great, and TPTIFF, and that should stall for enough time to gather the combo. BTW be very careful where you put Yoxgit, you don’t want to get beaten down yourself It would be cool to put in JT1 and Training area to get him on Dagobah safely, and a Figrin for a little retrieval and destiny setting would be a neat addition. Anyway, you get your stuff, deploy en mass, DTF them into not using interrupts, BEAT DOWN Then Nabrun and do it all over again if they actually survived…

Here’s what I would do against dominant decks.

Hunt Down– Unless they aren’t playing with Dueling, don’t deploy Luke or Ben till you have at least a Glancing Blow or a Courage. The exception is when you know you can take them out in one battle and you can eliminate the threat of Elis with Beggar. If you can’t find the duel protection, you can also just deploy Chewie +Han and use Life Debt instead, where they don’t have many characters.

Ops– You have a choice, if they are using a planet of parsec less than 5 (eg Corulag, Eriadu, etc) start with TPTIFF, then they can’t cancel it very quickly. If it is 5 or more, start Battle Plan. I don’t think you should have a problem against Ops, but be careful to make sure to use DTF.

ISB– Start Battle Plan and be patient. You must be careful to not lose stuff carelessly, because you will probably need it. If Occupations are killing you, deploy more quickly and hurt them as much as you can.

Big Blue– Start either Battle Plan or Draw Their Fire. I would usually go with BP just in case they are using a dedicated TIE deck. Use your LC’s to their greatest extent, and beat down those Walkers

Anything else– Usually start Battle Plan unless you have a very good reason otherwise. Have fun, and beat ’em down

~Norman