MKOS done RIGHT aka the closest thing to perfection

Title: MKOS done RIGHT aka the closest thing to perfection
Author: Olivier "Bel Iblis" De Ridder
Date: Jan 24, 2001 Rating: 3.5


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Cards:

‘Starting jizz

MKOS/FAI Power of The Hutt No Bargain TINT/OI Prepared Defences TAT Dessert Hart TAT JP

Locations [3]

JP Audience Chamber JP Lower passages J sail B Passenger Deck

Starships [4]

Bossk in ’His Teeth’ Dengar in ’Atritionater’ Ig88 in ’Real Time Relays’ Zuckus in ’Predictable Maneuvers’

Action Figures [20]

Niado Duegad Ig88 with gun 4-Lom with Gun Djas Phur Mighty Jabba Boba with hidden waepons Boelo Galid Ephant Man Prins Black Sun Dengar with gun Mara , with Emperors hands Guri Snoova Bib Fortuna Jodo Kast Chevin Dr Dre and Ali Baba Chall Bekan Jabba

Interrupts [15]

Jabba’s Trough with you Controll / Set for ’fun’ 2 Evader/Monnok Sniper / Dark Strike Hidden Waepons Twi’lek Advisor 2 Oo-Ta Goo-ta , Solo? Omni Box / It’s Worse Non Shall Pass 2 Projective Telepathy Point man Jabba’s Twerps

Effects [8]

Resistance Search and Destroy Secret plans First Strike Scum and Villany 2 Hutt Influence Reactor Terminal

Weapons [2]

Mara’s saber Vibro-Ax

Vihicles [1]

Jabba’s Sail Barge

Strategy: ‘

1.Card Choises

a) Niado Duegad Most alien decks don’t consider this card as a good alien but a tink his great A power 8 alien with destiny of 3 , deploy of 3 forfeit 4 and Ability 3 is super Ok , you have to pay to make him stronger , but that’s nice to suprise your unaware opponent so that’s power 2 right? You battle , ok now he’s power eight

b)Jabba’s Twerps Hello , why ain’t anyone putting this in their deck It’s a destiny 6 interrupt that alows you to retrive force ( 5 in my deck , and believe me , those leaders are very fast on table )

c)Projective Telepathy Anger , Fear , … is a hard card and is played alot in my region. I don’t have a choise + I probably still would keep it if not a lot of players played the effect cause it’s an unexpected suprise for your opponents who are counting their force very carefully and use all of it and then battle. NASTY TECHNIQUE If you’re sure the don’t play sense , go and battle with any character , Retrive 3 , opponent loses 1 and then play Projective Tele DARN , I don’t want to pay the force )

d)Omni Box / It’s Worse One of the best combo’s in my oppinion. While all those Scum decks around think That MWYHL and other good retriving decks don’t exist anymore , I DON’T. This card wrecks on the Edge , test destinies , of the EDGE and GOOD players ( All Good players track ;) and also for those who didn’t learn that It Could Be Worse can be a wrecking card , I shall learn them …

e)Jabba’s Sail Barge / Passenger Deck You have no idea ( or you have and then you don’t have to read this) how much this means to this deck I explain first turn you fetch this baby with it’s passanger deck . Your aliens are deploy -1 there , immune to attrition <6 and the passenger deck gives you 2 force extra each turn and If you occupy , your sail barge is TOTALY immune to attrition.

f)Oo-ta GOO-ta , Solo? As the Watch your step decks grows incredebly strong , I don’t want 3 Kessel Runs in a game and loosing 1 force , cause i know that could wrek me.It’s also an interresting card against naburn main decks and can be nasty against Han , Chewbacca or those other groovy smugler dudes.

g)Evader / Monnok This card is absolutly nessecary against decks who abuse their hand size or those X-wing swarm and yes , then there are those T-47 there’s still good in him decks , and so onAgainst those who play Agents IN THE COURT when they keep just 12 cards in their hand , set for stun the REP , auch , monnok lost , lose suckerI still now lots of players who play revolution and that way they wont be able to convert my Passenger Deck or Dessert Hart .

h)Jabba’s trough with you Well , this is the card that will reck a ground deck a recyceble destiny 5 , allowing one of my 5 Bounty Shooters to ADD one destiny , a minimum of tree in my deck ( see flipped side objective )

i)MKOS Why not Court or Set your course? Well , because this deck gives you activation like a champ and gives you an additional +2 battle destiny and allows you to start with JP Court is great at the begining , but has sometimes activation problems + I flipp to easely with Court and I’m not plannig to give up 5 card slots so my rancor can let the obj flipp back Set for course is VERY good , but Your obligated to defend the DEATH STAR , wich isn’t always easy and against Watch your step , you only get 1 force from your death star and 1 from the War Room

2)Setup SHOW EPHANT MAN

First Turn , fetch out audience chamber , jabba’s sail barge , Passenger Deck and leave the force opponent gave you.

Second turn , you have normally 12 force Deploy Jabba , Boelo , scum or twi’lek ( you have that in your starthand mostly ) , a good character ( from reserve Chall with the Ephant non unique alien if you have Jabba in your hand), draw some cards.

After that , your free to do what you like , either battle hard on ground or space , Try to flip or set up a nice drain with Galid , mara’s saber and company.(activation of 13 or more with your aliens -1 at least , don’t you think there are some options now? )

You will see how great your search and destroy will help you as This deck even wreks main and Toys. This deck is mostly ment for a more-than just average player and must be an expert tracker.

POINT Man is also a champ card against all those people who either use the BO SHUDA / Order to Engage trick or try to cut of your destinys with Scramble.

Now for Some matchups

vs Watch your steps Start Secret Plans , Resistance , and Power o/t Hutt , track your anti kessel run , use your starships wise , ABUSE his cantina , get S&D + power of The Hutt going and this game should prove an auto win

vs Eloms Who , What , Where ? Those little suckers are just power 2 , set for stun and monnok trick = killing

vs EBO Start Resistance and Secret + Power o/t Hutt. Get that Search going , you’ll outdrain then and did I mention that deck is potent to draw a battle destiny in space of 30. No deck holds stand to this.

vs MWYHL start No Bargian , P/O The Hutt and Secret Plans.Use your omni box wise and a monnok lost could hurt a tunnel vision / ot Edge deck too Search and Destroy + quick drains will wrek him and when flipped you still have battle destenies +1 so that shouldn’t give you too much troubles.

vs Profit Next to the Elom deck this is the easyest deck to beat Start oppresive / Secret Plans / Power and instead of JP , lower passages. Pick jabba and chall as start , in your hand you get an NON - unique Efant dude. Deploy Sail barge again and overdeploy his locations , if you drew scum , you can deploy Boelo too. Drain Battle win . You will see who easy it is to flip agaist this deck and you will overload them with nift strategies and great destinys. Never allow your your opponent to get his Han = never face hard drains = Win the game.PS if they don’t play Bo Shuda , use Bib

vs Hidden Base , X-swarm use S&D and monnok. If you’re able to get all your starships out at a system , do it and give him a balle destiny of 40 against 10 X-wings( with some tracking , in this deck it’s possible and not very hard too). They can’t cancel your destinies either , using power o/t Hutt , so a easy victory will be ensured again.

VS Hidden Mains , use search , no bargain to your advantage , they will use a big amount of force trying to clean your sites , but they won’t succeed if you play it well.This is a bit tougher than ordenary school X-swarm but should prove you with a win also.

VS Agents chadra’s when your ready to battle , set for stun kabe and give those pittyfull power 1 guys a taste of real power )

VS Rebel Strike Team They won’t be able to hold the activation and it’s amazing who easely you can clean those ability 2 guys. The deck can’t handle the REd and the HUGE destinies. Once that you’ve taken care with space aka attrtion 30 , he can’t flip anymore , he doesn’t have Covert Air Support = He’s dead. Drains of 1 surely won’t beat you

NOw for the 2 tougher matchups

a) There’s still good in him ——————————- They will be outactivated and that’s to your advantage Start oppresive / No Bargain and power . FEtch your Sail barge again. Make those arogent Rebels clear that they’re not welcome on Tatooine and use some fancy tracking to beat the hell out of those EPP suff. If they on their sites only , drain him for 6 every turn. Otherwise , track and be cautionus for nifty interrupts.You can use the Projective Telephaty , cause this obj uses mostly some anger / fear / agression.Play it good and this deck should do just fine.The luke is hard cause he drains for 2 , but he isn’t immune to S&D , so use that AND please , never deploy mara unless she’s miles away from Luke and you have Oo-ta-goo -ta in your hand , cause 2 force each of opponents turns comes on as hard as that S&D and your advantages are all gone.

b) Throne Room Mains

Same strategie as before except DEPLOY mara now ) You’re deck is immune to revolutions and this deck beats in activation.Fight like a champ , use good tracking and win the game.

Thanx for Reading , Forgive my spelling , Olivier aka I’m not Brian Hunter ’ De Ridder