Visage of The Tierfoner

Title: Visage of The Tierfoner
Author: Olivier "Bel Iblis" De Ridder
Date: Jan 25, 2001 Rating: 4.5


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Cards:

’ Starting jizz ————— MKOS/FAI Power of The Hutt No Bargain TINT/OI Prepared Defences TAT Dessert Hart TAT JP SHOW EPHANT MON AS REP

Locations [3] ———— JP Audience Chamber JP Lower passages J sail B Passenger Deck

Starships [4] ————- Bossk in His Teeth Dengar in Atritionater Ig88 in Real Time Relays Zuckus in Predictable Maneuvers

Action Figures [20] —————– Ig88 with gun 4-Lom with Gun Djas Phur Mighty Jabba Boba with hidden waepons Boelo Galid Ephant Man Prins Black Sun Dengar with gun Mara , with Emperors hands Guri Snoova Bib Fortuna Jodo Kast Chevin “REPRESENTATIVE’2 Dr Dre and Ali Baba Chall Bekan Jabba

Interrupts [15] ————- Jabbas Trough with you Controll / Set for fun 2 Evader/Monnok Sniper / Dark Strike Hidden Waepons Twilek Advisor 2 Oo-Ta Goo-ta , Solo? Omni Box / Its Worse Non Shall Pass 2 Projective Telepathy Point man Jabbas Twerps

Effects [8] ———- Resistance Search and Destroy Secret plans First Strike Scum and Villany 2 Hutt Influence Reactor Terminal

Weapons [2] ———– Maras saber Vibro-Ax

Vihicles [1] ———— Jabbas Sail Barge ‘

Strategy: ‘

1.Card Choises

	    *Jabbas Twerps  Hello , why aint anyone putting this in their deck  Its a destiny 6 interrupt that alows you to
	    retrive force ( 5 in my deck , and believe me , those leaders are very fast on table )

	    *Projective Telepathy Anger , Fear , ... is a hard card and is played alot in my region. I dont have a choise + I
	    probably still would keep it if not a lot of players played the effect cause its an unexpected suprise for your
	    opponents who are counting their force very carefully and use all of it and then battle.
	    NASTY TECHNIQUE  If youre sure the dont play sense , go and battle with any character , Retrive 3 , opponent
	    loses 1 and then play Projective Tele  DARN , I dont want to pay the force )

	    *Omni Box / Its Worse  One of the best combos in my oppinion. While all those Scum decks around think That
	    MWYHL and other good retriving decks dont exist anymore , I DONT. This card wrecks on the Edge , test
	    destinies , of the EDGE and GOOD players ( All Good players track ;) and also for those who didnt learn that It
	    Could Be Worse can be a wrecking card , I shall learn them ...

	    *Jabbas Sail Barge / Passenger Deck  You have no idea ( or you have and then you dont have to read this) how
	    much this means to this deck
	    I explain  first turn you fetch this baby with its passanger deck . Your aliens are deploy -1 there , immune to
	    attrition <6 and the passenger deck gives you 2 force extra each turn and If you occupy , your sail barge is
	    TOTALY immune to attrition.

	    *Oo-ta GOO-ta , Solo?  As the Watch your step decks grows incredebly strong , I dont want 3 Kessel Runs in a
	    game and loosing 1 force , cause i know that could wrek me.Its also an interresting card against naburn main
	    decks and can be nasty against Han , Chewbacca or those other groovy smugler dudes.

	     *Evader / Monnok  This card is absolutly nessecary against decks who abuse their hand size or those X-wing
	    swarm and yes , then there are those T-47 theres still good in him decks , and so onAgainst those who play
	    Agents IN THE COURT 
	    when they keep just 12 cards in their hand , set for stun the REP , auch , monnok lost , lose suckerI still now
	    lots of players who play revolution and that way they wont be able to convert my Passenger Deck or Dessert Hart .


	    *Jabbas trough with you  Well , this is the card that will reck a ground deck  a recyceble destiny 5 , allowing
	    one of my 5 Bounty Shooters to ADD one destiny , a minimum of tree in my deck ( see flipped side objective )

	     *MKOS  Why not Court or Set your course?
	    Well , because this deck gives you activation like a champ and gives you an additional +2 battle destiny and
	    allows you to start with JP 
	    Court is great at the begining , but has sometimes activation problems + I flipp to easely with Court and Im not
	    plannig to give up 5 card slots so my rancor can let the obj flipp back
	    Set for course is VERY good , but Your obligated to defend the DEATH STAR , wich isnt always easy and against
	    Watch your step , you only get 1 force from your death star and 1 from the War Room

2)Setup SHOW EPHANT MAN ————————————————— First Turn , fetch out audience chamber , jabbas sail barge , Passenger Deck and leave the force opponent gave you.

	    Second turn , you have normally 12 force
	    Deploy Jabba , Boelo , scum or twilek ( you have that in your starthand mostly ) , a good character ( from reserve
	    Chall with the Ephant non unique alien if you have Jabba in your hand), draw some cards.

	    After that , your free to do what you like , either battle hard on ground or space , Try to flip or set up a nice drain
	    with Galid , maras saber and company.(activation of 13 or more with your aliens -1 at least , dont you think there
	    are some options now? )

	    You will see how great your search and destroy will help you as This deck even wreks main and Toys. This deck
	    is mostly ment for a more-than just average player and must be an expert tracker.

	    POINT Man is also a champ card against all those people who either use the BO SHUDA / Order to Engage trick
	    or try to cut of your destinys with Scramble.

3) Now for Some matchups —————————————–

	    vs Watch your steps  Start Secret Plans , Resistance , and Power o/t Hutt , track your anti kessel run , use your
	    starships wise , ABUSE his cantina , get S&D + power of The Hutt going and this game should prove an auto win

	    vs Eloms  Who , What , Where ? Those little suckers are just power 2 , set for stun and monnok trick = killing

	    vs EBO  Start Resistance and Secret + Power o/t Hutt. Get that Search going , youll outdrain then and did I
	    mention that deck is potent to draw a battle destiny in space of 30. No deck holds stand to this.

	    vs MWYHL  start No Bargian , P/O The Hutt and Secret Plans.Use your omni box wise and a monnok lost could
	    hurt a tunnel vision / ot Edge deck too Search and Destroy + quick drains will wrek him and when flipped you still
	    have battle destenies +1 so that shouldnt give you too much troubles.

	    vs  Profit  Next to the Elom deck this is the easyest deck to beat Start oppresive / Secret Plans / Power and
	    instead of JP , lower passages.
	    Pick jabba and chall as start , in your hand you get an NON - unique Efant dude.
	    Deploy Sail barge again and overdeploy his locations , if you drew scum , you can deploy Boelo too.
	    Drain Battle win . You will see who easy it is to flip agaist this deck and you will overload them with nift strategies
	    and great destinys.
	    Never allow your your opponent to get his Han = never face hard drains = Win the game.PS  if they dont play Bo
	    Shuda , use Bib

	    vs Hidden Base , X-swarm  use S&D and monnok.
	    If youre able to get all your starships out at a system , do it and give him a balle destiny of 40 against 10 X-wings(
	    with some tracking , in this deck its possible and not very hard too).
	    They cant cancel your destinies either , using power o/t Hutt , so a easy victory will be ensured again.

	    VS Hidden Mains , use search , no bargain to your advantage , they will use a big amount of force trying to clean
	    your sites , but they wont succeed if you play it well.This is a bit tougher than ordenary school X-swarm but
	    should prove you with a win also.

	    VS  Agents chadras  when your ready to battle , set for stun kabe and give those pittyfull power 1 guys a taste
	    of real power )

	    VS  Rebel Strike Team  They wont be able to hold the activation and its amazing who easely you can clean
	    those ability 2 guys.
	    The deck cant handle the REd and the HUGE destinies. Once that youve taken care with space aka attrtion 30 ,
	    he cant flip anymore , he doesnt have Covert Air Support = Hes dead.
	    Drains of 1 surely wont beat you

	    VS  Theres still good in him 
	    They will be outactivated and thats to your advantage
	    Start oppresive / No Bargain and power .
	    FEtch your Sail barge again.
	    Make those arogent Rebels clear that theyre not welcome on Tatooine and use some fancy tracking to beat the
	    hell out of those EPP suff.
	    If they on their sites only , drain him for 6 every turn. Otherwise , track and be cautionus for nifty interrupts.You
	    can use the Projective Telephaty , cause this obj uses mostly some anger / fear / agression.Play it good and this
	    deck should do just fine.The luke is hard cause he drains for 2 , but he isnt immune to S&D , so use that AND
	    please , never deploy mara unless shes miles away from Luke and you have Oo-ta-goo -ta in your hand , cause 2
	    force each of opponents turns comes on as hard as that S&D and your advantages are all gone.

	    VS  Throne Room Mains
	    ----------------------------------------
	    Same strategie as before except DEPLOY mara now )
	    Youre deck is immune to revolutions and this deck beats in activation.Fight like a champ , use good tracking and
	    win the game.

	    Mail me for questions and addons for my deck to  olivier_odr@yahoo.com
	    Thanx for Reading ,
	    Forgive my spelling ,
	    Olivier De Ridder	'