Back to Hunt Down

Title: Back to Hunt Down
Author: Brandon "Jago257" Romano
Date: Jan 28, 2001 Rating: 4.0


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Cards:

‘-Start Hunt Down Executor Meditation Chamber Executor Holotheatre Visage of the Emperor Epic Duel Prepared Defenses Imperial Arrest Order Mobilization Secret Plans

-Locations Endor Landing Platform Tatooine Docking Bay 94 Cloud City East Platform Rendili

-Characters 3x Lord Vader 2x Darth Vader, Dark Lord of the Sith Darth Vader with Lightsaber 2x Grand Moff Tarkin Emperor Palpatine 2x Mara Jade Prince Xizor Sim Aloo Ig-88 with Riot Gun Kir Kanos Dr. Evazan & Ponda Baba

-Weapons Vader?s Lightsaber Darth Vader?s Lightsaber Mara Jade?s Lightsaber

-Starships Zuckuss in Mist Hunter Boba Fett in Slave I Bossk in Hound?s Tooth Chimaera Executor

-Interrupts 4x Vader?s Obsession 3x The Circle is Now Complete 2x Focussed Attack 2x I Have You Now Twi?lek Advisor Weapon Levitation You Are Beaten Nevar Yalnl

-Effects 3x Visage of the Emperor 2x Reactor Terminal Security Precautions Search and Destroy No Escape ‘

Strategy: ‘

NOTE— Forgot to update when I put the deck in, take out one Visage for 2nd Emperor Palpatine

I used to play Hunt down with out locations and played POTF in the chamber if there was no BG from opponett, but that is harder to pull of nowadays.

Basic Strategy— Pull out Rendili and Endor DB. If opponet will not activate too much on turn 1, put down a guy at a DB that can draw destiny (If enough force Put out Vader turn 1). Get Reactor Terminal out ASAP for tracking and differential.

A Few Card Explanations— Kir Kanos- Deploy 2 power 5 is enough temptaion for me. with empy out throw him in used pile for differential(1 force can matter)

6 Vader’s- This is how many I use, U can use 5 if you want

DSII vader saber- traded my 2nd Vaders saber, and like the duel aspects of this one

Executor- great against all kinds of space, thinking of taking it out for a cheaper deploy ship

Vader’s Obsession/ Tcinc- I use lots of these cause getting them early can be crucial sometimes, against profit this kicks @#$% (beat Luke turn 1 once)

Nevar Yalnl- Kill a spie with Mara

A FEW MATCHUPS—

VS TIGIH Cut the activation. I tested against my deck and it was easy. Battle and Visage make it easy. I get high activation they get low activation. Easy win.

VS Hidden Base Utilize the ships well, useing Precautions, probe and battle. drain on ground with sabers and S&D will =win.

VS Agents in Court Beat their aliens dwon with Vader, especially choke Vader. Battle and drains will be this game. VS Eloms agents stack the imperials at 1-2 sites, throw dwon the aliens against them to cut their power drastically. Haven’t lost yet to this deck

VS WYS This should be a challenge, havent played against it yet. Take over the cantina/ ground, smugglers have bad defense value so shoke swing and capture with Iggy, duel when possible. Use the ships to halt space drains for a while. They will be lacking spies so Visage should do good damage to them. S&D will help if you can take over ground by beating them down. secret plans will help cut some retrieval. should be a win for Hunt Down

VS Training Drain 1 at Rendili, drain 3 total at the DB’s S&D for 1 every turn, and Visage for 1 each turn =8 per turn rotation. Beat them up with multiple tracked destinies if they manage to mount a defense and hit them with weapons.

VS Profit Start Mara and Xizor in chamber. Turn 1 pull out endor DB (turn 2 Tatooine DB) Rendili, and Mara’s bladecontrol a DB. turn 2 Vader to chamber. Do some battles duels drains, and Visage for the win.

That should be all the main decks(atleast in my area). Please review, I enjoy reading them. Gotta love Hunt Down. Thanks all