New Age Imperial Occupation

Title: New Age Imperial Occupation
Author: Mason "Palleon" Johnson
Date: Jan 29, 2001 Rating: 4.5


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Cards:

‘Starting(7) Imperial Occupation Prepared Defenses Imperial Arrest Order Mobilization Points There is not Try & Oppressive Enforcement Yavin 4 Swamp Yavin 4

Admiral’s Orders(1) 1x Battle Deployment

Characters(15) 2x Emperor Palpatine 1x 4-LOM With Concussion Rifle 1x Admiral Chiraneau 1x Admiral Piett 1x Captain Godherdt 1x Captain Sarkli 2x Commander Igar 2x Darth Vader With Lightsaber 1x Grand Admiral Thrawn 1x Captain Gilead Pealleon 1x General Veers 1x Prince Xizor

Effects(9) 1x Battle Order 1x Imperial Decree 1x Lateral Damage 2x Rebel Base Occupation 1x Secret Plans 1x I Have a Bad Feeling About this 1x There Is No Try & Oppressive Enforcement 1x Overseeing it Personally

Interrupts(10) 3x Imperial Command 1x Masterful Move 3x Trample 2x Twi’lek Advisor

Locations(8) 1x Yavin 4 Jungle 1x Desert 1x Dagobah Cave 1x Death Star II Docking Bay 1x Executor Docking Bay 1x Hoth Ice Plains 1x Jungle 1x Yavin 4 Docking Bay

Starships(4) 1x Chimaera 1x Bossk in Hounds Tooth 1x Dreadnaught-Class Heavy Cruiser 1x Executor

Vehicles(7) 1x Blizzard 1 1x Blizzard 2 1x Blizzard Scout 1 1x Blizzard Walker 1x Tempest 1 1x Tempest Scout 5 1x Dune Walker ‘

Strategy: ‘

Basics Its a very basic deck with lots of its worth based on the player playing it, and his/her feelfor timing. You always start Mob Points and IAO and Pull the Exectutor before drawingyour hand. The third effect is totally dependant on what the opponents deck looks like.There is No Try & Oppressive Enforcement is a very stable card and good all aroundeffect against any deck so it is the default. Grab your desert and a DB on the first turn.Drop any of the sites you drew in your first hand. Drop a duece(2 ability scrub guy) at theDB. If you dont get one you want to drop, you should get Imperial Command to grab a Thrawn. Set up your base at Yavin, pulling all the DBs, laying Executor with Piett on thesystem, and deploy ground forces as desired. Rebel Base Ocs and drain damage will do inthe opponent quicker than you might think. You can obviously hold 3 battlegroundseasily, so Honor should never be a problem to your RBO direct damage. Once Piett is outyou can grab either Igar for ground pounding, or Battle Deployment for destiny restrictionand flopping out remaining walkers. Usually you draw one of them with the rediculousamounts of force you get. Anyway, on to the specifics

Profit Speed profit gets killed because you out damage them, and you can Trample Han if he dares make the jump over. 4-Lom is a great Ben ender, he gets annoying. Once you get Battle Deployment out there you are the one drawing multiple destinies(Igar and Veers on with Tempest 1 or Blizzard Walker, use Imp Command grab 3 destiny, cause a redraw of a destiny in the battle,) while they are drawing one, and one only. If UberFalcon comes to, just spin a Imp Command to make them only draw a single destiny(Admiral Piett, Chinareux, or Thrawn) You draw Executor in your first hand. You have Imperial Commands. HB dies here. This is the deck I thought I would have the most trouble with, so I added the SP. No fear of HB now. EBO Does this ever win? Drop Decree and infiltrate, use Imp Commands + Lateral Damage to win in space, drop forces onto yavin for easy damage, Battle Order annihilates them, especially in the case of an early 5th marker.

TIGIH Drop an character onto the docking bay. Does anyone else realize that they activate 4 lees cards the first turn, that almost always eats their lunch,just get Vader down to Yavin as soon as you can, just watch your reserve deck when you look through it to see if he is in the force pile. Eloms are getting more and more popular,so are Tramples. 3 does the trick effectively.

Mains Just get your SAC killers ready, and make tough, you have more space power because you can deal with the SuperFalcon, and you dont have to sure they dont draw multiple destinies. Not very worry about them dropping Ben and parking him at the Desert too often. Just keep those walkers alive with the fodder characters, and keep that Occupation damage flowing.

MWYHL Well the first test doesnt do a whole lot against you. Neither does the SA plus 4 crap. Or the Battle Plan. Hmmm, the Falcon is taken care of. Drop secret plans, and by the time they think about flipping, you have damaged them so much they might not even have enough force to retrieve. Oh yeah, they give you 2 force a turn already, dont spend it all in one place. Just play the deck, it only gets better, never worse. My only complaint about the deck is there is no form of regeration, so it rarely wins by more than 25 or so. I am spoiled with all of these TIE variants, SFS is so much fun, while not as balanced. I think this deck is balanced enough to get the job done. And it has. I have not lost with it, and it has beaten my A-string light deck while in the hands of my playtesters against me. I know its a strong deck, tell me what YOU think.

If you can get palpy and OIP it’s great and don’t forget the mains and Ounee Ta protection with Bad Feeling. Thrawn is the man and so is this deck.

Thanks for reading and reviewing. I will post improvements based on reviews. ‘